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Community
General Tabletop Discussion
*Dungeons & Dragons
How much should 5e aim at balance?
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<blockquote data-quote="Victim" data-source="post: 5996126" data-attributes="member: 78"><p>Especially in 3.x, I can't really say that the Fighter has been the most stable of classes. When their bad saves aren't being targeted, mobility can be a problem. It's hard to swing your sword at something flying (and activating an item to fly was often a significant chunk of your actions in battle) or far away. And many monsters or spell effects have auras or close in nastiness that discourage melee. For instance, in a Pathfinder game, we have an alchemist who loves to throw stinking cloud or disease bombs, so it's hard to melee enemies with all the AoE bad zones going around.</p><p></p><p>So while the fighter generally isn't getting 4 or 5 on your scale, I don't really think they have any special protection against low contribution. Something like the 3e Warlock, OTOH, has a pretty consistent set of class features - they have pretty reliable damage, can usually deliver it safely. Their best nova effects come from items.</p><p></p><p>2e and 4e are a bit better there, because it's easier to have effective melee and ranged attacks on a fighter.</p></blockquote><p></p>
[QUOTE="Victim, post: 5996126, member: 78"] Especially in 3.x, I can't really say that the Fighter has been the most stable of classes. When their bad saves aren't being targeted, mobility can be a problem. It's hard to swing your sword at something flying (and activating an item to fly was often a significant chunk of your actions in battle) or far away. And many monsters or spell effects have auras or close in nastiness that discourage melee. For instance, in a Pathfinder game, we have an alchemist who loves to throw stinking cloud or disease bombs, so it's hard to melee enemies with all the AoE bad zones going around. So while the fighter generally isn't getting 4 or 5 on your scale, I don't really think they have any special protection against low contribution. Something like the 3e Warlock, OTOH, has a pretty consistent set of class features - they have pretty reliable damage, can usually deliver it safely. Their best nova effects come from items. 2e and 4e are a bit better there, because it's easier to have effective melee and ranged attacks on a fighter. [/QUOTE]
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Community
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How much should 5e aim at balance?
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