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How much should 5e aim at balance?
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<blockquote data-quote="Neonchameleon" data-source="post: 6008146" data-attributes="member: 87792"><p>Wrong on just about every count. If you're going after a bunch of orcs who just raided a villiage, who's going to do something in a balanced party?</p><p></p><p>Everyone!</p><p></p><p>First there are the trackers - this is class independent (although rangers and druids have an advantage).</p><p></p><p>Second thing you do is you blind the enemy. All warfare is based on deception. This is the rogue's job. Or the ranger's.</p><p></p><p>Third you beat them to hell and back. This is everyone's job, but especially the fighter's and the wizard's.</p><p></p><p>Fourth you make sure nothing goes badly wrong. Your cleric has the job of making sure that no one bites off more than they can chew and you leave no one dead on the field.</p><p></p><p>It is only in a game where the designers have failed that you end up with people being SOL in such a situation. And this promotes laziness as the players know the DM is going to give them freebies. And this means no one gets to bask in the awesomeness that is their character; they get to bask in the awesomeness that is their character being specifically tossed a softball by the DM.</p><p></p><p>And for the record, the players don't need to be told that they should turn up with a party of a given configuration at all. One of my recent parties picked up the nickname "Team Ninja" - it consisted of one Shade Vampire (dex based striker), one Kobold Thief (dex based striker), one Shifter Scout (dex based two weapon ranger striker), and one elf (?) hunter (dex based archer ranger). All were trained in stealth. So what did they do? <em>They took the fight to the enemy and ran them ragged</em>. And it was awesome. I didn't do a single thing to twist the gameworld to accomodate them - they did that. They made the gameworld theirs by stamping their mark on it, not by me twisting it in their direction.</p><p></p><p>I don't adapt the gameworld to the players an inch. But because my system of choice is relatively balanced <em>I don't have to</em>. They have all the tools they need to adapt to a wide range of situations. It is only an unbalanced game where I need to lob people softballs to allow them to shine.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6008146, member: 87792"] Wrong on just about every count. If you're going after a bunch of orcs who just raided a villiage, who's going to do something in a balanced party? Everyone! First there are the trackers - this is class independent (although rangers and druids have an advantage). Second thing you do is you blind the enemy. All warfare is based on deception. This is the rogue's job. Or the ranger's. Third you beat them to hell and back. This is everyone's job, but especially the fighter's and the wizard's. Fourth you make sure nothing goes badly wrong. Your cleric has the job of making sure that no one bites off more than they can chew and you leave no one dead on the field. It is only in a game where the designers have failed that you end up with people being SOL in such a situation. And this promotes laziness as the players know the DM is going to give them freebies. And this means no one gets to bask in the awesomeness that is their character; they get to bask in the awesomeness that is their character being specifically tossed a softball by the DM. And for the record, the players don't need to be told that they should turn up with a party of a given configuration at all. One of my recent parties picked up the nickname "Team Ninja" - it consisted of one Shade Vampire (dex based striker), one Kobold Thief (dex based striker), one Shifter Scout (dex based two weapon ranger striker), and one elf (?) hunter (dex based archer ranger). All were trained in stealth. So what did they do? [I]They took the fight to the enemy and ran them ragged[/I]. And it was awesome. I didn't do a single thing to twist the gameworld to accomodate them - they did that. They made the gameworld theirs by stamping their mark on it, not by me twisting it in their direction. I don't adapt the gameworld to the players an inch. But because my system of choice is relatively balanced [I]I don't have to[/I]. They have all the tools they need to adapt to a wide range of situations. It is only an unbalanced game where I need to lob people softballs to allow them to shine. [/QUOTE]
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How much should 5e aim at balance?
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