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How much should 5e aim at balance?
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<blockquote data-quote="shadowmane" data-source="post: 6008192" data-attributes="member: 6687237"><p>I cut my teeth on Star Wars D6. As far as D&D, I learned on 1st. I've never played 2nd. I've played Pathfinder, though. So I guess you could call me one of the Grognards. Which is why I see things the way I do. If you look at Lord of the Rings, they start out as unknowns. They end up the heroes. That's how I envision the characters in my game. To that end, I design the story around them. Yeah, some of them will loose their lives. But for the most part, there will be a core set of characters that I will design the adventures around, based on who they are, where they are from, and what their individual goals are. There's also the group goal.</p><p></p><p>Presently, I'm teaching my sons. I'm using Basic Fantasy Roleplaying Game. I'm contemplating using the Playtest rules with them, but I probably won't. I've not played 4E, but I've heard a great deal about it. Pathfinder/3.5 seemed too gritty for me. A rule for just about everything. I like my games simple. The DM does the heavy lifting, not the rules. This is why I like the direction Next is going in. Back to simplicity. For crunch, you'll buy additional rules, but the basic game is just that... basic.</p></blockquote><p></p>
[QUOTE="shadowmane, post: 6008192, member: 6687237"] I cut my teeth on Star Wars D6. As far as D&D, I learned on 1st. I've never played 2nd. I've played Pathfinder, though. So I guess you could call me one of the Grognards. Which is why I see things the way I do. If you look at Lord of the Rings, they start out as unknowns. They end up the heroes. That's how I envision the characters in my game. To that end, I design the story around them. Yeah, some of them will loose their lives. But for the most part, there will be a core set of characters that I will design the adventures around, based on who they are, where they are from, and what their individual goals are. There's also the group goal. Presently, I'm teaching my sons. I'm using Basic Fantasy Roleplaying Game. I'm contemplating using the Playtest rules with them, but I probably won't. I've not played 4E, but I've heard a great deal about it. Pathfinder/3.5 seemed too gritty for me. A rule for just about everything. I like my games simple. The DM does the heavy lifting, not the rules. This is why I like the direction Next is going in. Back to simplicity. For crunch, you'll buy additional rules, but the basic game is just that... basic. [/QUOTE]
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