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General Tabletop Discussion
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How much should 5e aim at balance?
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<blockquote data-quote="Lanefan" data-source="post: 6009345" data-attributes="member: 29398"><p>I can hit the curveball, if that's what you mean. But the game world doesn't change itself to suit the party; it is what it is and the party, as with explorers everywhere, simply have to deal with what they find.</p><p></p><p>If a 1st level party ignores the legends and warnings and wanders up to the front door of the lich's tower should there still be a lich in there? Of course there should.</p><p></p><p>If the party has no Thieves (or has all its Thiefy types die early in the adventure) should I take all the locks and traps out of the adventure? Of course not. They'll either realize they need to get on back to town and recruit a locksmith, or they'll make do some other way probably involving hammers and axes and hobnailed boots.</p><p></p><p>And if that makes me a bad DM then I suppose I'm guilty as charged. However, in this case the law would be an ass.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6009345, member: 29398"] I can hit the curveball, if that's what you mean. But the game world doesn't change itself to suit the party; it is what it is and the party, as with explorers everywhere, simply have to deal with what they find. If a 1st level party ignores the legends and warnings and wanders up to the front door of the lich's tower should there still be a lich in there? Of course there should. If the party has no Thieves (or has all its Thiefy types die early in the adventure) should I take all the locks and traps out of the adventure? Of course not. They'll either realize they need to get on back to town and recruit a locksmith, or they'll make do some other way probably involving hammers and axes and hobnailed boots. And if that makes me a bad DM then I suppose I'm guilty as charged. However, in this case the law would be an ass. Lanefan [/QUOTE]
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How much should 5e aim at balance?
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