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How much should 5e aim at balance?
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<blockquote data-quote="The Choice" data-source="post: 6009966" data-attributes="member: 90669"><p>No, really, it's not.</p><p></p><p>When the lead designer of the next edition basically comes out and says in an official article that spellcasters can and did wield too much power and said in the interview that got him his job at WotC that clerics were the most overpowered class in 3rd edition D&D, it's more than a playstyle problem.</p><p></p><p>My best friend, the guy I trust above any other dude on the planet, basically broke my game with a wizard built with core rules only during the 3.5 era. He wasn't a jerk. I wasn't running anything remotely "fringe" as far as D&D experiences go. Still, my game was broken in half by an Illusionist with craft wondrous items. </p><p></p><p>So, when I hear from people that my very middle of the road, bog-standard D&D game was broken because of a "playstyle issue" and not because some classes were massively overpowered because of legacy elements wrong-headedly kept in to avoid causing some "long-time players" discomfort when they flip through a game book, I get mighty pissed; you're basically saying that I am playing the game wrong.</p></blockquote><p></p>
[QUOTE="The Choice, post: 6009966, member: 90669"] No, really, it's not. When the lead designer of the next edition basically comes out and says in an official article that spellcasters can and did wield too much power and said in the interview that got him his job at WotC that clerics were the most overpowered class in 3rd edition D&D, it's more than a playstyle problem. My best friend, the guy I trust above any other dude on the planet, basically broke my game with a wizard built with core rules only during the 3.5 era. He wasn't a jerk. I wasn't running anything remotely "fringe" as far as D&D experiences go. Still, my game was broken in half by an Illusionist with craft wondrous items. So, when I hear from people that my very middle of the road, bog-standard D&D game was broken because of a "playstyle issue" and not because some classes were massively overpowered because of legacy elements wrong-headedly kept in to avoid causing some "long-time players" discomfort when they flip through a game book, I get mighty pissed; you're basically saying that I am playing the game wrong. [/QUOTE]
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