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General Tabletop Discussion
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How much should 5e aim at balance?
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<blockquote data-quote="hamstertamer" data-source="post: 6010035" data-attributes="member: 6690665"><p>Like I said having problems with spellcasters is tied to directly to playstyle. If you full rest after ever battle (without consquences), don't concern yourself with spell components, and any other variables, plus live in a static non-reactive world, then spellcasting will work out quite differently.</p><p></p><p>Typically at my table, full rest only happens once or twice in a game session (4-5 hours). Of course, it really depends on what's going on in the game and that does vary but full rests are usually the time we break for a few minutes or to end the session. I usually give out xp then. This kind of playstyle tends to make warrior and rogue types seem stronger, even past mid-level, so a lot of players pick those or multi-class into them. It's not the only playstyle for sure but it works well with previous editions of D&D including 3rd edition.</p></blockquote><p></p>
[QUOTE="hamstertamer, post: 6010035, member: 6690665"] Like I said having problems with spellcasters is tied to directly to playstyle. If you full rest after ever battle (without consquences), don't concern yourself with spell components, and any other variables, plus live in a static non-reactive world, then spellcasting will work out quite differently. Typically at my table, full rest only happens once or twice in a game session (4-5 hours). Of course, it really depends on what's going on in the game and that does vary but full rests are usually the time we break for a few minutes or to end the session. I usually give out xp then. This kind of playstyle tends to make warrior and rogue types seem stronger, even past mid-level, so a lot of players pick those or multi-class into them. It's not the only playstyle for sure but it works well with previous editions of D&D including 3rd edition. [/QUOTE]
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Community
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How much should 5e aim at balance?
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