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Community
General Tabletop Discussion
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How much should 5e aim at balance?
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<blockquote data-quote="GreyICE" data-source="post: 6010154" data-attributes="member: 6684526"><p>Look, as I've said before, you can play Superman next to Zorro, and not have Superman be overpowered. It just has to take very specific sets of circumstances. All the enemies need Kryptonite. Lots of Kryptonite. I mean we're talking Kryptonite bullets, Kryptonite armor, Kryptonite Grenades, Kryptonite buildings. But lots of Kryptonite. </p><p></p><p>Also Superman has to take a few levels in total stupidity and equip the idiot ball so he doesn't do things like go grab the nearest water tower and dump tens of thousands of gallons of water on the villains, or (if he's feeling slightly less pacifistic) reduce them to component atoms from low earth orbit with his heat vision. And there will still be times Zorro is totally outclassed, I mean come on, this is SUPERMAN here, and Zorro is a guy in a mask with a sword. But I mean it totally can work.</p><p></p><p>If a system does such a thing accidentally, that's one thing. Stuff happens. But to say it's good system design to allow it to happen, knowingly? No. </p><p></p><p>BTW, wanna run the Druid challenge? </p><p></p><p>It's simple. Pick a level above 7. Ban what spells you wish from the Druid list (I suggest Venomfire and Blinding Spittle at a bare minimum, and Shapeshift is obv obv obv if you're picking a level THAT high). Hell, limit us to the core books. Then we'll design a set of five encounters designed to test how well each character handles combat. I mean it's not like the Fighter brings much to the table besides combat. Party buffs? No. Healing? No. Tanking? Heh, walls of summons do that better.</p><p></p><p>Shall we pick level 11? I like that level, lots of good things happening there.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6010154, member: 6684526"] Look, as I've said before, you can play Superman next to Zorro, and not have Superman be overpowered. It just has to take very specific sets of circumstances. All the enemies need Kryptonite. Lots of Kryptonite. I mean we're talking Kryptonite bullets, Kryptonite armor, Kryptonite Grenades, Kryptonite buildings. But lots of Kryptonite. Also Superman has to take a few levels in total stupidity and equip the idiot ball so he doesn't do things like go grab the nearest water tower and dump tens of thousands of gallons of water on the villains, or (if he's feeling slightly less pacifistic) reduce them to component atoms from low earth orbit with his heat vision. And there will still be times Zorro is totally outclassed, I mean come on, this is SUPERMAN here, and Zorro is a guy in a mask with a sword. But I mean it totally can work. If a system does such a thing accidentally, that's one thing. Stuff happens. But to say it's good system design to allow it to happen, knowingly? No. BTW, wanna run the Druid challenge? It's simple. Pick a level above 7. Ban what spells you wish from the Druid list (I suggest Venomfire and Blinding Spittle at a bare minimum, and Shapeshift is obv obv obv if you're picking a level THAT high). Hell, limit us to the core books. Then we'll design a set of five encounters designed to test how well each character handles combat. I mean it's not like the Fighter brings much to the table besides combat. Party buffs? No. Healing? No. Tanking? Heh, walls of summons do that better. Shall we pick level 11? I like that level, lots of good things happening there. [/QUOTE]
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How much should 5e aim at balance?
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