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How much should 5e aim at balance?
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<blockquote data-quote="shadowmane" data-source="post: 6010362" data-attributes="member: 6687237"><p>You know, if you really have to have balance, go play the version that has that balance. It happens to be the version people aren't really happy with. The one that caused the rift in the D&D Community to begin with. I grew up in the 70's and 80's. No such thing as a MMORPG then. Computers were 4-64 bit things that you wrote programs on that bounced balls around the screen. Fantasy roleplaying was about recreating Middleearth, or Narnia, or Hyboria. The Japanese influence was only just beginning to make its way across the ocean. In most stories, you had a main character who was low level, surrounded by others who were more powerful than him (well, except for Conan). </p><p></p><p>Frodo and Samwise were both 1st level adventurers when they set out. But they were surrounded by higher level people in their party. No balance there. The four siblings in Narnia didn't know what the heck they were doing when they first embarked on their adventure. They, too, were 1st level. But they were surrounded by high level characters who made up for it, and those characters weren't all powered the same. Again, no balance there.</p><p></p><p>Every adventure starts out that way, and every character gains in power and experience differently. Balance is found between the characters as they relate to one another, not through game mechanics. I don't want D&D to be a MMORPG on paper. If I want an MMORPG, I'll go play World of Warcraft. What I don't want is for D&D to morph into WOW on paper, which is what you seem to be advocating for.</p><p></p><p>I saw your comparison of Superman to Zorro. I think the better comparison would be Zorro and Batman, or Punisher. They have no superpowers, but they are all good at what they do. However, if you had the three of them in a party together, you still wouldn't have balance.</p></blockquote><p></p>
[QUOTE="shadowmane, post: 6010362, member: 6687237"] You know, if you really have to have balance, go play the version that has that balance. It happens to be the version people aren't really happy with. The one that caused the rift in the D&D Community to begin with. I grew up in the 70's and 80's. No such thing as a MMORPG then. Computers were 4-64 bit things that you wrote programs on that bounced balls around the screen. Fantasy roleplaying was about recreating Middleearth, or Narnia, or Hyboria. The Japanese influence was only just beginning to make its way across the ocean. In most stories, you had a main character who was low level, surrounded by others who were more powerful than him (well, except for Conan). Frodo and Samwise were both 1st level adventurers when they set out. But they were surrounded by higher level people in their party. No balance there. The four siblings in Narnia didn't know what the heck they were doing when they first embarked on their adventure. They, too, were 1st level. But they were surrounded by high level characters who made up for it, and those characters weren't all powered the same. Again, no balance there. Every adventure starts out that way, and every character gains in power and experience differently. Balance is found between the characters as they relate to one another, not through game mechanics. I don't want D&D to be a MMORPG on paper. If I want an MMORPG, I'll go play World of Warcraft. What I don't want is for D&D to morph into WOW on paper, which is what you seem to be advocating for. I saw your comparison of Superman to Zorro. I think the better comparison would be Zorro and Batman, or Punisher. They have no superpowers, but they are all good at what they do. However, if you had the three of them in a party together, you still wouldn't have balance. [/QUOTE]
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