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How much should 5e aim at balance?
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<blockquote data-quote="The Choice" data-source="post: 6010449" data-attributes="member: 90669"><p>The short version is: he destroyed the in-game economy of the campaign. With scribed scrolls, crafted wands and wondrous items, he negated most challenges straight off the bat. Even after I cut gold rewards by 90% (yep, I modified my "playstyle" from the expected DMG guidelines for wealth by level, punishing every character in the campaign for the unintented consequences of one character's design), they simply pooled their meager resources together to trump all of my well planned encounters.</p><p></p><p>See, it wasn't my implied laziness that made that game unplayable. It wasn't that I was playing the "wrong" way or even the "wrong" game. It was that, even with a character who knew no spells that inflicted damage, even when I toiled to craft encounters that challenged diverse and varied characters, even when I broke the game in half to curb the power explosion, the core, basic mechanics of the game were out of balance, allowing a single character to become the focus of every challenge. </p><p></p><p>Could I have just banned item creation feats? Sure, but again, that would have been a jerk move on my part (breaking my game had never been his intention, he told me as much himself), and would have only fixed part of the problem for a while until something else came up.</p></blockquote><p></p>
[QUOTE="The Choice, post: 6010449, member: 90669"] The short version is: he destroyed the in-game economy of the campaign. With scribed scrolls, crafted wands and wondrous items, he negated most challenges straight off the bat. Even after I cut gold rewards by 90% (yep, I modified my "playstyle" from the expected DMG guidelines for wealth by level, punishing every character in the campaign for the unintented consequences of one character's design), they simply pooled their meager resources together to trump all of my well planned encounters. See, it wasn't my implied laziness that made that game unplayable. It wasn't that I was playing the "wrong" way or even the "wrong" game. It was that, even with a character who knew no spells that inflicted damage, even when I toiled to craft encounters that challenged diverse and varied characters, even when I broke the game in half to curb the power explosion, the core, basic mechanics of the game were out of balance, allowing a single character to become the focus of every challenge. Could I have just banned item creation feats? Sure, but again, that would have been a jerk move on my part (breaking my game had never been his intention, he told me as much himself), and would have only fixed part of the problem for a while until something else came up. [/QUOTE]
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