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How much should 5e aim at balance?
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<blockquote data-quote="Ahnehnois" data-source="post: 6010467" data-attributes="member: 17106"><p>I really liked the 3.5 revision and thought it addressed many significant issues and was a clear improvement. Even I don't believe that.</p><p></p><p>I would really like to know what type you <em>could</em>, making this a hard question to answer.</p><p></p><p>But I'll at least articulate some things you can't have:</p><p>*A low-level character being dropped or killed from one hit from a typical enemy.</p><p>*A low-level enemy not being dropped or killed in one hit from a typical character.</p><p>*Spellcasters run out of spells.</p><p>*Wounds that take days to heal.</p><p>*Characters without healing.</p><p>*Characters without daily use-limited resources (energizer bunnies).</p><p>*Save or dies.</p><p></p><p>That's just an off-the top list of some elements I've used within the last 3 sessions that 4e doesn't do. Those are important elements. My last 3 sessions couldn't have happened without them.</p><p></p><p>And should! What kind of system would posit a tough-as-nails soldier and a mage as being comparable? If anything, you've articulated one of the strengths of D&D: that it comprises multiple playstyles which are in part articulated by the fundamentally different classes.</p><p></p><p>My base expectation is that most groups will never even look at a published adventure.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6010467, member: 17106"] I really liked the 3.5 revision and thought it addressed many significant issues and was a clear improvement. Even I don't believe that. I would really like to know what type you [I]could[/I], making this a hard question to answer. But I'll at least articulate some things you can't have: *A low-level character being dropped or killed from one hit from a typical enemy. *A low-level enemy not being dropped or killed in one hit from a typical character. *Spellcasters run out of spells. *Wounds that take days to heal. *Characters without healing. *Characters without daily use-limited resources (energizer bunnies). *Save or dies. That's just an off-the top list of some elements I've used within the last 3 sessions that 4e doesn't do. Those are important elements. My last 3 sessions couldn't have happened without them. And should! What kind of system would posit a tough-as-nails soldier and a mage as being comparable? If anything, you've articulated one of the strengths of D&D: that it comprises multiple playstyles which are in part articulated by the fundamentally different classes. My base expectation is that most groups will never even look at a published adventure. [/QUOTE]
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How much should 5e aim at balance?
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