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How much should 5e aim at balance?
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<blockquote data-quote="chaochou" data-source="post: 6010548" data-attributes="member: 99817"><p>Sure, I agree. A great many spells in D&D have huge metagame properties disguised as something else. Teleport is aggressive scene-reframing. So are Charm Monster, Spider Climb, Tongues.</p><p></p><p>In fact I think there's a strong case - or at least an interesting discussion - to say that all rpg magic systems are powered by metagame mechanics.</p><p></p><p>An AD&D wizard spends a third level 'bennie' (in this case called a spell slot) to cast a third level spell. Spending that metagame bennie produces an effect. We fluff the spending of the currency as the wizard 'casting a spell' but what we are doing as a player is spending a metagame currency to produce an effect.</p><p></p><p>For me, this metagame imbalance is a hallmark of D&D. Certainly pre-4e. I'd very much like an edition which gives fighters and rogues the same scope for scene-reframing and narrative control which spellcasters get.</p><p></p><p>But I think that takes us back to the 'mythic fighters' thread from a while back. Personally, if a 20th level mage can stop time I'd fully accept a 20th level fighter who can zoom round the planet so fast that time goes backwards.</p><p></p><p>Many people absolutely disagree. They seem to think being a spellcaster - by definition - should give access to a metagame that being a non-caster should not.</p></blockquote><p></p>
[QUOTE="chaochou, post: 6010548, member: 99817"] Sure, I agree. A great many spells in D&D have huge metagame properties disguised as something else. Teleport is aggressive scene-reframing. So are Charm Monster, Spider Climb, Tongues. In fact I think there's a strong case - or at least an interesting discussion - to say that all rpg magic systems are powered by metagame mechanics. An AD&D wizard spends a third level 'bennie' (in this case called a spell slot) to cast a third level spell. Spending that metagame bennie produces an effect. We fluff the spending of the currency as the wizard 'casting a spell' but what we are doing as a player is spending a metagame currency to produce an effect. For me, this metagame imbalance is a hallmark of D&D. Certainly pre-4e. I'd very much like an edition which gives fighters and rogues the same scope for scene-reframing and narrative control which spellcasters get. But I think that takes us back to the 'mythic fighters' thread from a while back. Personally, if a 20th level mage can stop time I'd fully accept a 20th level fighter who can zoom round the planet so fast that time goes backwards. Many people absolutely disagree. They seem to think being a spellcaster - by definition - should give access to a metagame that being a non-caster should not. [/QUOTE]
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