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How much should 5e aim at balance?
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<blockquote data-quote="GreyICE" data-source="post: 6010580" data-attributes="member: 6684526"><p>I love FATE points, but I don't see that working. People complain that fighters only being able to use an ability once a day is "too immersion breaking." Fighters being able to "remember" a network of secret tunnels that connected the fortress to the sewer system would blow some people's minds. "You mean the fighter could just snap his fingers and make the tunnels? How did he dig all of them? It doesn't make any sense!" </p><p></p><p>I mean I was called a "terrible GM" when I revealed that I let players who succeed knowledge checks tell ME what they know about things like local kobold tribes (rather than me telling them everything, mother-may-I narrative style). </p><p></p><p>D&D players have become very set in their ways.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6010580, member: 6684526"] I love FATE points, but I don't see that working. People complain that fighters only being able to use an ability once a day is "too immersion breaking." Fighters being able to "remember" a network of secret tunnels that connected the fortress to the sewer system would blow some people's minds. "You mean the fighter could just snap his fingers and make the tunnels? How did he dig all of them? It doesn't make any sense!" I mean I was called a "terrible GM" when I revealed that I let players who succeed knowledge checks tell ME what they know about things like local kobold tribes (rather than me telling them everything, mother-may-I narrative style). D&D players have become very set in their ways. [/QUOTE]
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How much should 5e aim at balance?
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