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How much should 5e aim at balance?
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<blockquote data-quote="GreyICE" data-source="post: 6010627" data-attributes="member: 6684526"><p>It's not original to me, so go ahead and use it as much as you want. The originator system is unknown to me, but FATE uses the mechanic heavily. It's also on page 17 of the DMG2, in their chapter about cooperative world building. Some of that chapter is pure, refined gold! Also this part is hysterical:</p><p></p><p style="margin-left: 20px"><strong>DM'S WORKSHOP:</strong></p> <p style="margin-left: 20px"><strong>DRAGONS LOVE ELVES</strong></p> <p style="margin-left: 20px"><em>In this example, you turn around an abusive suggestion</em></p> <p style="margin-left: 20px"><em>intended only to grant an advantage to a player.</em></p> <p style="margin-left: 20px">The party finds itself in the treasure chamber of an</p> <p style="margin-left: 20px">ancient dragon. The characters have no hope of defeating</p> <p style="margin-left: 20px">the dragon in combat and must resort to persuasion</p> <p style="margin-left: 20px">to avoid becoming its midday snack.</p> <p style="margin-left: 20px">'Luckily, dragons In this world famously love and</p> <p style="margin-left: 20px">respect the elven people,' says Paul. Not coincidentally,</p> <p style="margin-left: 20px">he plays an elf.</p> <p style="margin-left: 20px">In character as the dragon, you growl menacingly in</p> <p style="margin-left: 20px">Paul's direction. "The others I might forgive," you boom,</p> <p style="margin-left: 20px">'but to have my lair invaded by an elf, a member of a</p> <p style="margin-left: 20px">people who allied with the dragons at the dawn of time</p> <p style="margin-left: 20px">... why, it is enough to rouse me to homicidal fury!'</p> <p style="margin-left: 20px">"Whoops," says Paul.</p><p></p><p>The book is FULL of really helpful examples and tips, as well as general guidelines and support.</p><p></p><p>(Have I mentioned I love DMG2 recently? I love DMG 2. If your local gaming store is dumping 4E products in preparation for 5E, go in and buy DMG 2 right now. You don't have to run 1 minute of 4E gaming to get your money's worth out of that product)</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6010627, member: 6684526"] It's not original to me, so go ahead and use it as much as you want. The originator system is unknown to me, but FATE uses the mechanic heavily. It's also on page 17 of the DMG2, in their chapter about cooperative world building. Some of that chapter is pure, refined gold! Also this part is hysterical: [INDENT][B]DM'S WORKSHOP: DRAGONS LOVE ELVES[/B] [I]In this example, you turn around an abusive suggestion intended only to grant an advantage to a player.[/I] The party finds itself in the treasure chamber of an ancient dragon. The characters have no hope of defeating the dragon in combat and must resort to persuasion to avoid becoming its midday snack. 'Luckily, dragons In this world famously love and respect the elven people,' says Paul. Not coincidentally, he plays an elf. In character as the dragon, you growl menacingly in Paul's direction. "The others I might forgive," you boom, 'but to have my lair invaded by an elf, a member of a people who allied with the dragons at the dawn of time ... why, it is enough to rouse me to homicidal fury!' "Whoops," says Paul.[/indent] The book is FULL of really helpful examples and tips, as well as general guidelines and support. (Have I mentioned I love DMG2 recently? I love DMG 2. If your local gaming store is dumping 4E products in preparation for 5E, go in and buy DMG 2 right now. You don't have to run 1 minute of 4E gaming to get your money's worth out of that product) [/QUOTE]
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