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General Tabletop Discussion
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How much should 5e aim at balance?
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<blockquote data-quote="pemerton" data-source="post: 6011509" data-attributes="member: 42582"><p>Well, they might learn about them from the example scenario, and discussion of published adventures, in one of the following: AD&D's DMG, Moldvay Basic, Cook Expert, the 4e DMG, the Essential's GM kit (also comes with the Reavers of Harkenwold adventure), the Monster Vault (also comes with the Cairn of the Winter King adventure). Or they might Google and learn about them.</p><p></p><p>The existence of published adventures is not a secret, and the rationale is not all that mysterious. As soon as I open the book and see advice like "Draw a map", "Think up some NPCs", and "Come up with a situation that will engage your players", it's going to occur to me that someone might already have done some or all of this and be willing to sell me the fruit of their labours!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6011509, member: 42582"] Well, they might learn about them from the example scenario, and discussion of published adventures, in one of the following: AD&D's DMG, Moldvay Basic, Cook Expert, the 4e DMG, the Essential's GM kit (also comes with the Reavers of Harkenwold adventure), the Monster Vault (also comes with the Cairn of the Winter King adventure). Or they might Google and learn about them. The existence of published adventures is not a secret, and the rationale is not all that mysterious. As soon as I open the book and see advice like "Draw a map", "Think up some NPCs", and "Come up with a situation that will engage your players", it's going to occur to me that someone might already have done some or all of this and be willing to sell me the fruit of their labours! [/QUOTE]
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How much should 5e aim at balance?
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