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How much should 5e aim at balance?
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<blockquote data-quote="Ratskinner" data-source="post: 6013173" data-attributes="member: 6688937"><p>Okay, but how great that is depends on your perspective/agenda for the game. Also, did anyone make up Essentials-style characters before wizards presented them? I'm asking in the tone of legitimate question, not challenging (I wasn't following D&D online for most of 4e's run). I mean, its one thing to say its easy modify, but if no one's doing it until Wizards is publishing it....it kinda weakens the argument.</p><p></p><p></p><p></p><p>Aside: I think people around here are using "Vancian" to mean a whole lot more than what I think it means.<img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p>"Robust" and "Easy" are two different things. Yes, having the math available makes it possible to create a new class (or whatever) and have it work out and still be balanced. However, if you're not worried as much about the balance (as you must figure 3e players can't be, at least not in the same way) then that's less of an issue. So, since 3e leaves a much bigger window for "acceptable" its pretty easy to land in. I tend to think that 4e players would differ greatly on what counts as "acceptable".</p><p></p><p></p><p></p><p>IME, its easier to bust casters and magic down to size, YMMV. I'm perfectly willing to modify the magic item rules and the magic rules to suit me. Yeah, that makes some caster-players weep, but...</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6013173, member: 6688937"] Okay, but how great that is depends on your perspective/agenda for the game. Also, did anyone make up Essentials-style characters before wizards presented them? I'm asking in the tone of legitimate question, not challenging (I wasn't following D&D online for most of 4e's run). I mean, its one thing to say its easy modify, but if no one's doing it until Wizards is publishing it....it kinda weakens the argument. Aside: I think people around here are using "Vancian" to mean a whole lot more than what I think it means.:hmm: "Robust" and "Easy" are two different things. Yes, having the math available makes it possible to create a new class (or whatever) and have it work out and still be balanced. However, if you're not worried as much about the balance (as you must figure 3e players can't be, at least not in the same way) then that's less of an issue. So, since 3e leaves a much bigger window for "acceptable" its pretty easy to land in. I tend to think that 4e players would differ greatly on what counts as "acceptable". IME, its easier to bust casters and magic down to size, YMMV. I'm perfectly willing to modify the magic item rules and the magic rules to suit me. Yeah, that makes some caster-players weep, but... [/QUOTE]
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How much should 5e aim at balance?
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