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How much should 5e aim at balance?
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<blockquote data-quote="Emerikol" data-source="post: 6013211" data-attributes="member: 6698278"><p>Wow I'm disagreeing with you two times in one day. Perhaps the world is ending this year.</p><p></p><p>People learn all the time from patterns. You watch other people do something and you learn. Looking at and using a canned module is no different. I can't imagine a DM doing very well entirely on his own. Examples are good. I do think that the best DMs (best vs very good in some cases) will end up doing their own stuff at some point. But even I started with store bought adventures way back in the day.</p><p></p><p>Now to be fair. I am for the DMG having lots of advice on adventure design. I fear though what they'd say wouldn't help because it wouldn't be right. Their dungeon design track record at WOTC isn't real good. If we could resurrect Gygax then I might be interested. </p><p></p><p>I have kiddingly said that they should make a campaign setting book called "Homebrew". This book should be totally full of stuff to make your own campaign world. I still consider the original Wilderness Survival guide as one of the best books ever for DMs. Some of that stuff in there would be good too.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6013211, member: 6698278"] Wow I'm disagreeing with you two times in one day. Perhaps the world is ending this year. People learn all the time from patterns. You watch other people do something and you learn. Looking at and using a canned module is no different. I can't imagine a DM doing very well entirely on his own. Examples are good. I do think that the best DMs (best vs very good in some cases) will end up doing their own stuff at some point. But even I started with store bought adventures way back in the day. Now to be fair. I am for the DMG having lots of advice on adventure design. I fear though what they'd say wouldn't help because it wouldn't be right. Their dungeon design track record at WOTC isn't real good. If we could resurrect Gygax then I might be interested. I have kiddingly said that they should make a campaign setting book called "Homebrew". This book should be totally full of stuff to make your own campaign world. I still consider the original Wilderness Survival guide as one of the best books ever for DMs. Some of that stuff in there would be good too. [/QUOTE]
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How much should 5e aim at balance?
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