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How much should 5e aim at balance?
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<blockquote data-quote="Yora" data-source="post: 6013896" data-attributes="member: 6670763"><p>I think the best scenario would be a game in which it doesn't really matter much how balanced things are.</p><p>A game in which every character has clear limitations what he can do and what he can't do. It does not matter if a warrior can attack harder in battle than a rogue can attack from stealth, because those are two different situations that require different characters to use different abilities.</p><p>And it would not matter if a wizard can kill 20 goblins at once at 5th level, as long as he can not kill a troll with just a single spell. While at the same time a fighter can kill the troll with three or four rounds of combat.</p><p></p><p>In such a case, there isn't really much that would need balance. Different classes are able to do different things and it is up to the players to come up with plans that get the most effect out of the parties abilities. All the balance you need would be things like making sure that it is always better to have a rogue backstab a single large enemy than to have a warrior attack it.</p><p></p><p>And I think easily 98% of things that are a problem in 3rd Edition are spells, feats that modify spells, and class features that modify spellcasting. And the later two only become a problem because of the first one.</p><p>If one would attempt to make a balanced version of 3rd Edition, one could pretty much only work on changing and removing spells that allow spellcasters to do things better than the classes that are specialist for the same thing.</p><p>(That, and monks being able to use their two main features at the same time.)</p></blockquote><p></p>
[QUOTE="Yora, post: 6013896, member: 6670763"] I think the best scenario would be a game in which it doesn't really matter much how balanced things are. A game in which every character has clear limitations what he can do and what he can't do. It does not matter if a warrior can attack harder in battle than a rogue can attack from stealth, because those are two different situations that require different characters to use different abilities. And it would not matter if a wizard can kill 20 goblins at once at 5th level, as long as he can not kill a troll with just a single spell. While at the same time a fighter can kill the troll with three or four rounds of combat. In such a case, there isn't really much that would need balance. Different classes are able to do different things and it is up to the players to come up with plans that get the most effect out of the parties abilities. All the balance you need would be things like making sure that it is always better to have a rogue backstab a single large enemy than to have a warrior attack it. And I think easily 98% of things that are a problem in 3rd Edition are spells, feats that modify spells, and class features that modify spellcasting. And the later two only become a problem because of the first one. If one would attempt to make a balanced version of 3rd Edition, one could pretty much only work on changing and removing spells that allow spellcasters to do things better than the classes that are specialist for the same thing. (That, and monks being able to use their two main features at the same time.) [/QUOTE]
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How much should 5e aim at balance?
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