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General Tabletop Discussion
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How much should 5e aim at balance?
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<blockquote data-quote="Manbearcat" data-source="post: 6016364" data-attributes="member: 6696971"><p>To make a few gross analogies regarding the issues in # 1 that I outlined above:</p><p> </p><p>- What one implement/technology is resoundingly attributed to changing the scope/dynamics of modern warfare? The radio. Communication directly from the field to the command post and then back from command post to the field operators is just that game-changing. The radio, and all of its surrounding infrastructure, is the Generalist Wizard. By being able to circumvent the historical establishment of strategic warfare, the Generalist Wizard is able to render enemy advantage (numbers, superior firepower) inert and able to maximize the affect of allied forces numbers, firepower and precision...while minimizing exposure to themselves and to allied forces. </p><p> </p><p>- The druid? If the Fighter is one armored brigade of tanks, then the druid is two...with supporting infantry...and tactical air support...with radio communication capacity.</p><p> </p><p>The other issue is the martial infantry disparity that comes up in play whereby one martial character's metrics are just fundamentally inadequate in comparison to another martial character's metrics (who are supposed to be performing generally the same role). This is mostly a problem inherent to grossly overpowered synergy of multi-classing or diversification of potency (for the sake of utility) to the point of economy of action dissolution. Its nice to have diversity in build choice. However, when this diversity yields wildly different character effectiveness in play (when the characters are supposed to be performing the same general combat role), it becomes a DM's nightmare to post-hoc balance and legitimize each martial heroes' protaganism (while still challenging the party).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6016364, member: 6696971"] To make a few gross analogies regarding the issues in # 1 that I outlined above: - What one implement/technology is resoundingly attributed to changing the scope/dynamics of modern warfare? The radio. Communication directly from the field to the command post and then back from command post to the field operators is just that game-changing. The radio, and all of its surrounding infrastructure, is the Generalist Wizard. By being able to circumvent the historical establishment of strategic warfare, the Generalist Wizard is able to render enemy advantage (numbers, superior firepower) inert and able to maximize the affect of allied forces numbers, firepower and precision...while minimizing exposure to themselves and to allied forces. - The druid? If the Fighter is one armored brigade of tanks, then the druid is two...with supporting infantry...and tactical air support...with radio communication capacity. The other issue is the martial infantry disparity that comes up in play whereby one martial character's metrics are just fundamentally inadequate in comparison to another martial character's metrics (who are supposed to be performing generally the same role). This is mostly a problem inherent to grossly overpowered synergy of multi-classing or diversification of potency (for the sake of utility) to the point of economy of action dissolution. Its nice to have diversity in build choice. However, when this diversity yields wildly different character effectiveness in play (when the characters are supposed to be performing the same general combat role), it becomes a DM's nightmare to post-hoc balance and legitimize each martial heroes' protaganism (while still challenging the party). [/QUOTE]
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How much should 5e aim at balance?
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