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How much should 5e aim at balance?
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<blockquote data-quote="Neonchameleon" data-source="post: 6017128" data-attributes="member: 87792"><p>You miss the counterbalancing issues. Direct obvious power is <em>seldom</em> a problem with casters and it's very easy to balance when it is. Casters don't often gain their power through things that look broken. They gain their power through things that make you say "Hmmm?" Polymorph. Save or Suck. Accumulation of little effects (none of Persistent Spell, Divine Metamagic, and Nightsticks are terribly broken on their own; combine the three...)</p><p> </p><p>Magic doesn't normally break when you throw it at things head on. It breaks when you have someone with a mixture of creativity, persistence, and attention to detail. And who works out ways to use things that weren't the direct intention but are consequences enabled by the magic. It's not the magic that looks powerful that is. Fireball looks powerful in 3.X. It's the magic that doesn't look flashy or is hyperflexible. Or just doesn't require rolls when it should (Knock, Spiderclimb).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6017128, member: 87792"] You miss the counterbalancing issues. Direct obvious power is [I]seldom[/I] a problem with casters and it's very easy to balance when it is. Casters don't often gain their power through things that look broken. They gain their power through things that make you say "Hmmm?" Polymorph. Save or Suck. Accumulation of little effects (none of Persistent Spell, Divine Metamagic, and Nightsticks are terribly broken on their own; combine the three...) Magic doesn't normally break when you throw it at things head on. It breaks when you have someone with a mixture of creativity, persistence, and attention to detail. And who works out ways to use things that weren't the direct intention but are consequences enabled by the magic. It's not the magic that looks powerful that is. Fireball looks powerful in 3.X. It's the magic that doesn't look flashy or is hyperflexible. Or just doesn't require rolls when it should (Knock, Spiderclimb). [/QUOTE]
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How much should 5e aim at balance?
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