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How much should it cost to use a permanent teleportation circle?
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9240138" data-attributes="member: 42856"><p>Not considering it a toll bridge is certainly an error for whomever happens to have one in its temple, guildhall or important places, as the rules say they can be found... (implying a rather high magic setting). A single casting of the spell allow everyone within one round of the circle to cross. Even if you don't want to go full Tippyverse, it's reasonable than a two lines of porters can go across and that's 10-12 persons. Each, assuming STR 10, can carry 150 pounds of trade goods without being encumbered. Sure, they won't be carrying wheat, but let's say they carry saffron, the 10 persons can bring to the destination 22,500 gp worth of saffron (using 5e prices) from its origin to destination. Given the margin on long range, luxury goods, especially in a world where you can be ambushed by a dragon along the way, it's very wise for the merchant to pay 350 gp for spellcasting service to use your TC as a trading hub. Even more so if there is a TC at the point of origin. Unless there are common enough to have created a network so that every major city is bound to have one of them. But there would be much less caravans in such a world.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9240138, member: 42856"] Not considering it a toll bridge is certainly an error for whomever happens to have one in its temple, guildhall or important places, as the rules say they can be found... (implying a rather high magic setting). A single casting of the spell allow everyone within one round of the circle to cross. Even if you don't want to go full Tippyverse, it's reasonable than a two lines of porters can go across and that's 10-12 persons. Each, assuming STR 10, can carry 150 pounds of trade goods without being encumbered. Sure, they won't be carrying wheat, but let's say they carry saffron, the 10 persons can bring to the destination 22,500 gp worth of saffron (using 5e prices) from its origin to destination. Given the margin on long range, luxury goods, especially in a world where you can be ambushed by a dragon along the way, it's very wise for the merchant to pay 350 gp for spellcasting service to use your TC as a trading hub. Even more so if there is a TC at the point of origin. Unless there are common enough to have created a network so that every major city is bound to have one of them. But there would be much less caravans in such a world. [/QUOTE]
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