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How much should it cost to use a permanent teleportation circle?
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<blockquote data-quote="ezo" data-source="post: 9240278" data-attributes="member: 7037866"><p>Our games also equate 1 gp = $100 USD.</p><p></p><p>Creating a permanent teleportation circle would be about 20,000 gp or $2,000,000! That doesn't include the costs for any structure to hold it, people to "run" it as a business, guards, etc. Those would be yearly expenses, so you aren't just looking at recouping costs, but covering continuous costs as well. Assuming a competent staff, guards, etc. of perhaps 20 people total, at an average of 1.5 gp / day, that would just about double the costs to 40,000 gp (half for the circle, half for employees and unkeep).</p><p></p><p>Many businesses require two years to break-even and begin showing an actual profit. This means the "business" would only need to make about 80 gp/day (250-day work year). Then you have to decide how many "inbound" customers would be arriving daily. If you have 100 a day, that would be only a 8 sp "arrival fee" for using a permanent circle as your destination to break-even. If you double that to roughly 1.5 gp, you're profits would be about 20,000 gp yearly (again assuming 100 incoming customers @ 250 working-days).</p><p></p><p>Since permanent cirlces are "incoming" only, someone has to cast the spell to send whoever/whatever the permanent circle is receiving. This requires a 9th+ level caster, that service needs to be considered as well. However, since the out-going circle will be active for 6-seconds, you could send a decent number of travelers through. Since spell slots of 5th+ level are rather limited, you would like only have a couple out-going trips a day. If you had everyone gather around the "sending circle", you could probably get about 50 travelers per casting. At 2 gp per traveler, that 100 gp covers the material component costs and provides an additional 50 gp for the caster.</p><p></p><p>Putting it together, the out-bound cost might be 2 gp, and the arrival fee another 1.5 gp; round it up to 4-5 gp total per traveler. While that might <em>seem</em> cheap, it does represent a "modest" lifestyle for 5 days. Most commoners could not afford to travel on a whim.</p><p></p><p>Ultimately, this depends on the rarity of 9th-level casters to cast the spell. Due to that alone, the price could easily be 10x to 100x or more!</p><p></p><p>This makes the "answer" very much campaign dependent.</p></blockquote><p></p>
[QUOTE="ezo, post: 9240278, member: 7037866"] Our games also equate 1 gp = $100 USD. Creating a permanent teleportation circle would be about 20,000 gp or $2,000,000! That doesn't include the costs for any structure to hold it, people to "run" it as a business, guards, etc. Those would be yearly expenses, so you aren't just looking at recouping costs, but covering continuous costs as well. Assuming a competent staff, guards, etc. of perhaps 20 people total, at an average of 1.5 gp / day, that would just about double the costs to 40,000 gp (half for the circle, half for employees and unkeep). Many businesses require two years to break-even and begin showing an actual profit. This means the "business" would only need to make about 80 gp/day (250-day work year). Then you have to decide how many "inbound" customers would be arriving daily. If you have 100 a day, that would be only a 8 sp "arrival fee" for using a permanent circle as your destination to break-even. If you double that to roughly 1.5 gp, you're profits would be about 20,000 gp yearly (again assuming 100 incoming customers @ 250 working-days). Since permanent cirlces are "incoming" only, someone has to cast the spell to send whoever/whatever the permanent circle is receiving. This requires a 9th+ level caster, that service needs to be considered as well. However, since the out-going circle will be active for 6-seconds, you could send a decent number of travelers through. Since spell slots of 5th+ level are rather limited, you would like only have a couple out-going trips a day. If you had everyone gather around the "sending circle", you could probably get about 50 travelers per casting. At 2 gp per traveler, that 100 gp covers the material component costs and provides an additional 50 gp for the caster. Putting it together, the out-bound cost might be 2 gp, and the arrival fee another 1.5 gp; round it up to 4-5 gp total per traveler. While that might [I]seem[/I] cheap, it does represent a "modest" lifestyle for 5 days. Most commoners could not afford to travel on a whim. Ultimately, this depends on the rarity of 9th-level casters to cast the spell. Due to that alone, the price could easily be 10x to 100x or more! This makes the "answer" very much campaign dependent. [/QUOTE]
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How much should it cost to use a permanent teleportation circle?
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