Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much should it cost to use a permanent teleportation circle?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jfdlsjfd" data-source="post: 9240292" data-attributes="member: 42856"><p>Note that in such a context, any two 9th level wizard should stop adventuring and invest in creating a permanent TC at their convient trading location. The initial cost of 36,500 gp (that they should have saved from their adventuring days that led them to level 9), even if there is no convenient TC in the world (which is a boon for them, since they will have no competition) can bypass a trade route for expensive items and they can recoup their investiment on day 366 and turn a mighty profit starting on day 367.</p><p></p><p>Even better, they could equip their fighting friends with bags of holding. A single on can carry 500 pounds, but with a casting of Reduce that's 4,000 pounds of spice one of them can carry. Imagine they send two friends, each way, that's 640,000gp worth of trade good they can ferry on the first day. They'd have acquisition cost of 128,000 gp, so they should start quite rich (convince their fighting men friend to invest their share of hteir adventuring profit?) for a net gain of 512,000 gp on the first day (equally shared: 250,000 gp for each wizard and 3,000 for each fighting man who didn't stury arithmetics and was fooled with amortization).</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9240292, member: 42856"] Note that in such a context, any two 9th level wizard should stop adventuring and invest in creating a permanent TC at their convient trading location. The initial cost of 36,500 gp (that they should have saved from their adventuring days that led them to level 9), even if there is no convenient TC in the world (which is a boon for them, since they will have no competition) can bypass a trade route for expensive items and they can recoup their investiment on day 366 and turn a mighty profit starting on day 367. Even better, they could equip their fighting friends with bags of holding. A single on can carry 500 pounds, but with a casting of Reduce that's 4,000 pounds of spice one of them can carry. Imagine they send two friends, each way, that's 640,000gp worth of trade good they can ferry on the first day. They'd have acquisition cost of 128,000 gp, so they should start quite rich (convince their fighting men friend to invest their share of hteir adventuring profit?) for a net gain of 512,000 gp on the first day (equally shared: 250,000 gp for each wizard and 3,000 for each fighting man who didn't stury arithmetics and was fooled with amortization). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much should it cost to use a permanent teleportation circle?
Top