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General Tabletop Discussion
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How much should it cost to use a permanent teleportation circle?
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<blockquote data-quote="Fanaelialae" data-source="post: 9262226" data-attributes="member: 53980"><p>They could charge whatever they can get away with. If they're generous, it might be free. If they're greedy, thousands (or more) gold. Of course, in the latter case, their "service" wouldn't be very popular and might be problematic to enforce. What if someone arrives and is unable/unwilling to pay?</p><p></p><p>It also depends on the purpose of the circle. If the intent is to encourage trade, using the circle could be free, although there would likely still be import taxes and the like for bringing the goods into the city. An archmage's circle would be free for the archmage and their trusted associates, but anyone else might end up paying by being permanently polymorphed into a toad.</p><p></p><p>I would expect these types of circles to be outside cities, primarily for security reasons. There might be circles inside of cities, but these would likely be privately held and closely guarded secrets. An archmage's private circle, a circle used by smugglers, and the like.</p><p></p><p>If there's a network of mages (assuming there are sufficient like-minded high level casters in the world to pull it off) who've set up circles for transporting paying customers, I would expect them to charge for casting the spell rather than using the circle itself. The logistics are much simpler. You don't need to pay for guards and whatnot to guard the circle and collect payment. The mage collects payment up front. Sure, you might have the occasional mage using the circle you set up for "free", but are there really that many 9th+ level mages that this becomes a problem? If a non-network mage starts stealing customers, it's much easier to just make an example of that mage than to constantly police the circle. IMO</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 9262226, member: 53980"] They could charge whatever they can get away with. If they're generous, it might be free. If they're greedy, thousands (or more) gold. Of course, in the latter case, their "service" wouldn't be very popular and might be problematic to enforce. What if someone arrives and is unable/unwilling to pay? It also depends on the purpose of the circle. If the intent is to encourage trade, using the circle could be free, although there would likely still be import taxes and the like for bringing the goods into the city. An archmage's circle would be free for the archmage and their trusted associates, but anyone else might end up paying by being permanently polymorphed into a toad. I would expect these types of circles to be outside cities, primarily for security reasons. There might be circles inside of cities, but these would likely be privately held and closely guarded secrets. An archmage's private circle, a circle used by smugglers, and the like. If there's a network of mages (assuming there are sufficient like-minded high level casters in the world to pull it off) who've set up circles for transporting paying customers, I would expect them to charge for casting the spell rather than using the circle itself. The logistics are much simpler. You don't need to pay for guards and whatnot to guard the circle and collect payment. The mage collects payment up front. Sure, you might have the occasional mage using the circle you set up for "free", but are there really that many 9th+ level mages that this becomes a problem? If a non-network mage starts stealing customers, it's much easier to just make an example of that mage than to constantly police the circle. IMO [/QUOTE]
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How much should it cost to use a permanent teleportation circle?
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