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How much stuff can a person carry - inventory
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<blockquote data-quote="Meridius" data-source="post: 5069289" data-attributes="member: 84798"><p>I do keep track of the 'weight'. I just don't do it continuously, nor demand it from my players. If they end up not having penalties for being 'overweight', that's their luck. On a check, they usually end up cleaning out there inventory (which usually equates to throwing junk on a wagon, cart or one of many pack horses, my players might look a bit like a transport company ^_^). </p><p></p><p>Another thing I used for my own character was a separate inventory sheet. Just a list of items with room for more, and room to note new weights. If you keep it up continuously, it's actually quite an easy system. Even for a metric-guy like myself <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>I do have a rule to mark swords as 'equipped' and 'packed'. Only equipped swords are drawable. No more than about 3 swords (preferrably two) are 'equipped' unless the player has a damned good explanation for it.</p><p></p><p>Oh, and strapping swords to your back, unless they're short-swords means they're 'packed'. The human arm is too short to draw anything longer than that in a single movement. This leads to characters actually choosing swords before battle (at least the fighter, she has a small armory worth of weapons =_=)</p></blockquote><p></p>
[QUOTE="Meridius, post: 5069289, member: 84798"] I do keep track of the 'weight'. I just don't do it continuously, nor demand it from my players. If they end up not having penalties for being 'overweight', that's their luck. On a check, they usually end up cleaning out there inventory (which usually equates to throwing junk on a wagon, cart or one of many pack horses, my players might look a bit like a transport company ^_^). Another thing I used for my own character was a separate inventory sheet. Just a list of items with room for more, and room to note new weights. If you keep it up continuously, it's actually quite an easy system. Even for a metric-guy like myself :P I do have a rule to mark swords as 'equipped' and 'packed'. Only equipped swords are drawable. No more than about 3 swords (preferrably two) are 'equipped' unless the player has a damned good explanation for it. Oh, and strapping swords to your back, unless they're short-swords means they're 'packed'. The human arm is too short to draw anything longer than that in a single movement. This leads to characters actually choosing swords before battle (at least the fighter, she has a small armory worth of weapons =_=) [/QUOTE]
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