Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
How much to "charge" PCs between adventures? (cost of living)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clavis" data-source="post: 5019924" data-attributes="member: 31898"><p>I don't DM 4th Edition, but I have a "down-time" system that I use for Classic D&D and Castles & Crusades. When characters are in town, I ask the players to tell me how well their PCs are living. I expect them to live on a large scale, so if they want to be cheap they get to experience all the wonderful disease, filth, poverty and social injustice that made the real-life Middle Ages such a fun time to be alive.</p><p></p><p>If the players only want to spend a copper or less day I tell them their PCs are living like a beggars. They sleep in gutters, eat garbage, and have to make a Poison save each day or catch some kind of disease. They will probably be accused of some kind of crime, just because they look like they're guilty of something.</p><p></p><p>If they spend 1-2 silvers a day the PCs live like ordinary people. They eat cabbages, beans and gruel with some salt pork and brown bread; live in a crowded, dirty room infested with bedbugs, roaches, or rats; drink weak skunky beer; own one or two sets of clothing that they have to repair or make themselves; and perhaps they see an ugly, worn-out and/or diseased prostitute occasionally. The PCs have to save versus Poison each month or catch some kind of disease. </p><p></p><p>If they spend 1-5 gold pieces a day they live like the middle class. They eat meat daily (often muscle meat rather than organs); can eat white bread and vegetables; drink wine or good beer; live in a few clean rooms that actually have furniture in them; only see vermin rarely; have a maid; can buy new clothing; see plays and hear musical performances; and can see a relatively clean, average-looking prostitute regularly. They only save versus Poison once a year to see if they contract a disease. </p><p></p><p>If they spend more than 5 gold pieces a day they live like the upper class. They own many sets of fine clothing, eat the best foods, live in clean rooms in a good part of town, have servants, and patronize beautiful courtesans. They can expect to be invited to parties and other social gatherings, and will be expected to host gatherings as well. They don't have to worry about randomly catching diseases at all. If they are accused of a crime they can expect it to be hushed up (unless some greedy official wants to confiscate their property).</p></blockquote><p></p>
[QUOTE="Clavis, post: 5019924, member: 31898"] I don't DM 4th Edition, but I have a "down-time" system that I use for Classic D&D and Castles & Crusades. When characters are in town, I ask the players to tell me how well their PCs are living. I expect them to live on a large scale, so if they want to be cheap they get to experience all the wonderful disease, filth, poverty and social injustice that made the real-life Middle Ages such a fun time to be alive. If the players only want to spend a copper or less day I tell them their PCs are living like a beggars. They sleep in gutters, eat garbage, and have to make a Poison save each day or catch some kind of disease. They will probably be accused of some kind of crime, just because they look like they're guilty of something. If they spend 1-2 silvers a day the PCs live like ordinary people. They eat cabbages, beans and gruel with some salt pork and brown bread; live in a crowded, dirty room infested with bedbugs, roaches, or rats; drink weak skunky beer; own one or two sets of clothing that they have to repair or make themselves; and perhaps they see an ugly, worn-out and/or diseased prostitute occasionally. The PCs have to save versus Poison each month or catch some kind of disease. If they spend 1-5 gold pieces a day they live like the middle class. They eat meat daily (often muscle meat rather than organs); can eat white bread and vegetables; drink wine or good beer; live in a few clean rooms that actually have furniture in them; only see vermin rarely; have a maid; can buy new clothing; see plays and hear musical performances; and can see a relatively clean, average-looking prostitute regularly. They only save versus Poison once a year to see if they contract a disease. If they spend more than 5 gold pieces a day they live like the upper class. They own many sets of fine clothing, eat the best foods, live in clean rooms in a good part of town, have servants, and patronize beautiful courtesans. They can expect to be invited to parties and other social gatherings, and will be expected to host gatherings as well. They don't have to worry about randomly catching diseases at all. If they are accused of a crime they can expect it to be hushed up (unless some greedy official wants to confiscate their property). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How much to "charge" PCs between adventures? (cost of living)
Top