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How much to "charge" PCs between adventures? (cost of living)
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<blockquote data-quote="Veritasinpersonam" data-source="post: 5020514" data-attributes="member: 86564"><p>I personally do like playing with those rules. I prefer the role playing to the roll playing. Just because I'm not playing my character in his down time doesn't mean that he isn't living his living his life with his gains (ill-gotten or otherwise). If Lizardshoes the Dragonslayer wins a nice horde of coins, he's going to be living it up for quite a while.</p><p></p><p>The GP cost really depends on your own campaign economy. The suggestion one of the previous posters made (1, copper, 1-5 silver, 1-5 gold) was a sound one. We've done something similar although we'd throw in more cash if the characters were adding specific excesses (drinking only the best wine, 25gp to 100gp a bottle, if they insist on doing it every night it adds up. Wenching, etc.) Depending on situations we may have a 10-15gp 'bribes and other expenses') bonus. </p><p></p><p>The mechanic we never thought of which was suggested here was adding some form of bonus or penalty depending on the lifestyle choice. A CHA bonus or perhaps a couple minor attack bonuses (first three to five attacks as a "well rested" bonus) would add some roll playing incentives. </p><p>However I'd consider an unrested penalty for someone who partied all day and wenched all night (living like bacchus can have its downsides. I'm looking at you, bard).</p><p></p><p>To cut down on the excessive book keeping I'd just have a table and ask them to select a lifestyle (and give a short story on what the character did on his summer vacation ) and let them subtract the wealth on a good faith basis.</p></blockquote><p></p>
[QUOTE="Veritasinpersonam, post: 5020514, member: 86564"] I personally do like playing with those rules. I prefer the role playing to the roll playing. Just because I'm not playing my character in his down time doesn't mean that he isn't living his living his life with his gains (ill-gotten or otherwise). If Lizardshoes the Dragonslayer wins a nice horde of coins, he's going to be living it up for quite a while. The GP cost really depends on your own campaign economy. The suggestion one of the previous posters made (1, copper, 1-5 silver, 1-5 gold) was a sound one. We've done something similar although we'd throw in more cash if the characters were adding specific excesses (drinking only the best wine, 25gp to 100gp a bottle, if they insist on doing it every night it adds up. Wenching, etc.) Depending on situations we may have a 10-15gp 'bribes and other expenses') bonus. The mechanic we never thought of which was suggested here was adding some form of bonus or penalty depending on the lifestyle choice. A CHA bonus or perhaps a couple minor attack bonuses (first three to five attacks as a "well rested" bonus) would add some roll playing incentives. However I'd consider an unrested penalty for someone who partied all day and wenched all night (living like bacchus can have its downsides. I'm looking at you, bard). To cut down on the excessive book keeping I'd just have a table and ask them to select a lifestyle (and give a short story on what the character did on his summer vacation ) and let them subtract the wealth on a good faith basis. [/QUOTE]
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How much to "charge" PCs between adventures? (cost of living)
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