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<blockquote data-quote="Tony Vargas" data-source="post: 7044262" data-attributes="member: 996"><p>I think I recall at least one of those. </p><p></p><p> Yes. Well, benefit of a doubt, anyway. Nah. I can't fake that much Pollyanna. I mean, I'm try'n to emote some optimism, but it's against my basic nature, so it's a stretch. </p><p></p><p> Except that said items make the character accumulating them 'just better' in a spiral of power inflation. Not that you can't cope with that if everyone's getting items, but it's a non-trivial consideration. </p><p></p><p> Yes. Which, it seems to me, would mean also publishing a list of items that'd be less problematic to use with such guidelines (nothing'd stop you from using existing, or lifting prior-ed versions of) problematic items, of course, but it seems like it'd be prudent to provide items to work with such rules.</p><p></p><p> Wow, that never happens 'round here. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p> They were balanced in the context of wealth/level guidelines and make/buy rules, yes. That's not disagreement, to be clear. Magic items were a character resource that didn't overshadow characters and could be bought by the bushel without wrecking the game. A bushel of anything's likely to get dull.</p><p></p><p> Done right for 'special' and 'interesting' and 'character defining' and, yes, for DM Empowerment. But all that kinda precludes make/buy.</p><p></p><p> If you want to evoke a Monty Haul feel, sure. I can see why they hesitated to do that. </p><p></p><p> Sounds like a viable option!</p><p></p><p>Better yet, put it all in one book. Powerful items, price lists to buy & rules to create them (and DMG items), and monsters that can actually take you on when decked out with them. Maybe a setting backdrop that wraps it together. A Golden Age of Magic supplement, perhaps? You could set it in any of those ancient empires wrecked by the Invoked Devastation or Rain of Colorless Fire or Enchanted Item Commodities Market Crash or whatever. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>No, seriously (reading that back to myself it might come off as mocking, not how I mean it, though, y'know, little humor, I hope): color me convinced.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7044262, member: 996"] I think I recall at least one of those. Yes. Well, benefit of a doubt, anyway. Nah. I can't fake that much Pollyanna. I mean, I'm try'n to emote some optimism, but it's against my basic nature, so it's a stretch. Except that said items make the character accumulating them 'just better' in a spiral of power inflation. Not that you can't cope with that if everyone's getting items, but it's a non-trivial consideration. Yes. Which, it seems to me, would mean also publishing a list of items that'd be less problematic to use with such guidelines (nothing'd stop you from using existing, or lifting prior-ed versions of) problematic items, of course, but it seems like it'd be prudent to provide items to work with such rules. Wow, that never happens 'round here. ;) They were balanced in the context of wealth/level guidelines and make/buy rules, yes. That's not disagreement, to be clear. Magic items were a character resource that didn't overshadow characters and could be bought by the bushel without wrecking the game. A bushel of anything's likely to get dull. Done right for 'special' and 'interesting' and 'character defining' and, yes, for DM Empowerment. But all that kinda precludes make/buy. If you want to evoke a Monty Haul feel, sure. I can see why they hesitated to do that. Sounds like a viable option! Better yet, put it all in one book. Powerful items, price lists to buy & rules to create them (and DMG items), and monsters that can actually take you on when decked out with them. Maybe a setting backdrop that wraps it together. A Golden Age of Magic supplement, perhaps? You could set it in any of those ancient empires wrecked by the Invoked Devastation or Rain of Colorless Fire or Enchanted Item Commodities Market Crash or whatever. :) No, seriously (reading that back to myself it might come off as mocking, not how I mean it, though, y'know, little humor, I hope): color me convinced. [/QUOTE]
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