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Character Builds & Optimization
How much would this character suck?
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<blockquote data-quote="TallIan" data-source="post: 7007548" data-attributes="member: 6853819"><p>I'm creating a character for a game and I was hoping to run the concept by the community before committing to anything. I'm not an optimiser, but I also can't stand characters that are "interesting" at the expense of usefulness. </p><p></p><p>The very quick story behind the character is: He's a bit of a nobody in his home town but is dragged into a dangerous situation where an evil thingy nearly kills all his buddies. Quick witted enough, this character bends the knee before the evil thingy rather than fighting it and becomes a warlock. As he gains warlock power he wants to free himself from the evil thingy.</p><p></p><p>The mechanics then:</p><p></p><p>The main feature I'm aiming for is ranged combat with spell backup - why not a ranger? you say - because I want to play a warlock as it suits the concept better.</p><p></p><p>Starting at 4th level, so far I have a rogue1/warlock3. Going forward to fit with the idea of trying to get his soul back I would go with some sorcerer levels, though probably another warlock level for the ASI. Concept wise sorcerer and warlock should be roughly equal, but that would be abysmal mechanically.</p><p></p><p>I have chosen rogue, because a non magic user start fits best with the concept - but I can be convinced otherwise - and rogue has rapier (for finesse) and the expertise skills are nice. It is a shame to waist the sneak attack damage though. I'm also tempted to add a second level of rogue for cunning action.</p><p></p><p>Fiend makes the most sense, but arch fey could also work, undying and GOO are not great for the concept.</p><p></p><p>I really want a familiar for him. Pact of the chain does this and leaves an invocation free for devils sight, meaning I can do the darkness, EB combo. But I'm leaning towards pact of the tome with book of shadows for some extra casteryness - this means no devils sight though.</p><p></p><p>So any thoughts on rogue1/warlock4/sorcerorX?</p></blockquote><p></p>
[QUOTE="TallIan, post: 7007548, member: 6853819"] I'm creating a character for a game and I was hoping to run the concept by the community before committing to anything. I'm not an optimiser, but I also can't stand characters that are "interesting" at the expense of usefulness. The very quick story behind the character is: He's a bit of a nobody in his home town but is dragged into a dangerous situation where an evil thingy nearly kills all his buddies. Quick witted enough, this character bends the knee before the evil thingy rather than fighting it and becomes a warlock. As he gains warlock power he wants to free himself from the evil thingy. The mechanics then: The main feature I'm aiming for is ranged combat with spell backup - why not a ranger? you say - because I want to play a warlock as it suits the concept better. Starting at 4th level, so far I have a rogue1/warlock3. Going forward to fit with the idea of trying to get his soul back I would go with some sorcerer levels, though probably another warlock level for the ASI. Concept wise sorcerer and warlock should be roughly equal, but that would be abysmal mechanically. I have chosen rogue, because a non magic user start fits best with the concept - but I can be convinced otherwise - and rogue has rapier (for finesse) and the expertise skills are nice. It is a shame to waist the sneak attack damage though. I'm also tempted to add a second level of rogue for cunning action. Fiend makes the most sense, but arch fey could also work, undying and GOO are not great for the concept. I really want a familiar for him. Pact of the chain does this and leaves an invocation free for devils sight, meaning I can do the darkness, EB combo. But I'm leaning towards pact of the tome with book of shadows for some extra casteryness - this means no devils sight though. So any thoughts on rogue1/warlock4/sorcerorX? [/QUOTE]
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