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General Tabletop Discussion
Character Builds & Optimization
How much would this character suck?
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<blockquote data-quote="TallIan" data-source="post: 7008523" data-attributes="member: 6853819"><p>Thanks for the replies</p><p></p><p></p><p></p><p>The reason I went with rogue over fighter is that I was hopping to make the character a bit sneaky and very alert, so I was looking at expertise from the rogue. Not planning to be a front liner I wasn't too concerned about heavy armour from fighter, though the other fighter abilities are certainly tempting.</p><p></p><p>I have not thought about the competition for my bonus action, thanks.</p><p></p><p>As for the story side of it, I was going to say that character had the power anyway, hence sorcerer, and they were just awakened by the warlock deal - so he got shafted basically.</p><p></p><p></p><p></p><p>Hmm, thinking of it like that, it might be better to go chain pact and have the spell casting versatility I want just from the sorcerer spell list.</p><p></p><p>As I said, the main attraction for rogue was expertise, but CON save and defensive fighting style are good arguments for fighter. Heavy armour doesn't quite fit with the sneaky aspect of the character and the campaign is an island hopper, so lightly armour seems more in character. Though we are allowed a magic item so elven chain might be the answer to sneaky heavy armour.</p><p></p><p>So it doesn't look like I can do too much damage to my characters usefulness. I'll have another think over it.</p><p></p><p>Thanks again.</p><p></p><p>Tall</p></blockquote><p></p>
[QUOTE="TallIan, post: 7008523, member: 6853819"] Thanks for the replies The reason I went with rogue over fighter is that I was hopping to make the character a bit sneaky and very alert, so I was looking at expertise from the rogue. Not planning to be a front liner I wasn't too concerned about heavy armour from fighter, though the other fighter abilities are certainly tempting. I have not thought about the competition for my bonus action, thanks. As for the story side of it, I was going to say that character had the power anyway, hence sorcerer, and they were just awakened by the warlock deal - so he got shafted basically. Hmm, thinking of it like that, it might be better to go chain pact and have the spell casting versatility I want just from the sorcerer spell list. As I said, the main attraction for rogue was expertise, but CON save and defensive fighting style are good arguments for fighter. Heavy armour doesn't quite fit with the sneaky aspect of the character and the campaign is an island hopper, so lightly armour seems more in character. Though we are allowed a magic item so elven chain might be the answer to sneaky heavy armour. So it doesn't look like I can do too much damage to my characters usefulness. I'll have another think over it. Thanks again. Tall [/QUOTE]
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