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How Mythusmage Would Change D&D for 4th Edition if Wizards Hired Him
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<blockquote data-quote="mythusmage" data-source="post: 2480198" data-attributes="member: 571"><p><strong>The Look</strong></p><p></p><p>Wizard's D&D books have a distinctive look. The customer can usually pick out a WotC D&D product with little trouble. At the same time it is a busy look. Lots of business going on both inside and outside a tome. So for 4th edition what say we simplify?</p><p></p><p>Covers: A plain background on which the title and authors' names appear. Plus a simple color illustration representing what the book is about. Dungeon Master's Guide or related; a medium dark blue. Player's Handbook or related; a medium dark brown. Monster Manual or related; a medium dark green. The lettering would be gold for corebooks, silver for settings, and copper for supplements.</p><p></p><p>Cover Design: Book title on two lines. First line; "Dungeons & Dragons" in 18 point type. Second line: The name of the book in 36 point type. Then the illustration of a single object below which, in 18 point type, would be the authors' names (two man writing team on each book). As an example of what I mean regarding cover illustrations: DMG: A brass astrolabe; PHB; plain, ordinary, everyday, workingman's broadsword; MM: Red dragon head in profile. No decoration, geegaws, gimcrackery, fussbudgetry, or other embellishments. Keep it simple or work for somebody else.</p><p></p><p>Inside Design: Black ink on white paper. All chapters start on odd numbered pages. If this means the last page of a chapter would be left blank, use it for a full page illustrattion. 12 point type in a serif font, two columns. 1" inside margins, 1/2" outside margins. Book title on even number pages, chapter title on odd numbered pages. Both up top. Page numbers on outside upper corner. No lines between paragraphs. same for sub-sections. Single line between sections. Chapter heads 24 points, section heads 18 points, sub-section heads 14 points. All sidebars in the outer column; light shading. All game mechanics in sidebars and clearly designated as OGC. Illustrations as appropriate, and only appropriate illustrations.</p><p></p><p>Page Count: A multiple of 16. If layout produces something that is a not quite or a bit over a multiple of 16, extra pages will be added until page count is a multiple of 16. (Illustrations, rules examples, fiction, whatever it takes. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p><p></p><p>Advertising: Absolutely forbidden. Magazines are for selling stuff, books aren't.</p><p></p><p>That ends this installment of the series. Next, what goes where.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 2480198, member: 571"] [b]The Look[/b] Wizard's D&D books have a distinctive look. The customer can usually pick out a WotC D&D product with little trouble. At the same time it is a busy look. Lots of business going on both inside and outside a tome. So for 4th edition what say we simplify? Covers: A plain background on which the title and authors' names appear. Plus a simple color illustration representing what the book is about. Dungeon Master's Guide or related; a medium dark blue. Player's Handbook or related; a medium dark brown. Monster Manual or related; a medium dark green. The lettering would be gold for corebooks, silver for settings, and copper for supplements. Cover Design: Book title on two lines. First line; "Dungeons & Dragons" in 18 point type. Second line: The name of the book in 36 point type. Then the illustration of a single object below which, in 18 point type, would be the authors' names (two man writing team on each book). As an example of what I mean regarding cover illustrations: DMG: A brass astrolabe; PHB; plain, ordinary, everyday, workingman's broadsword; MM: Red dragon head in profile. No decoration, geegaws, gimcrackery, fussbudgetry, or other embellishments. Keep it simple or work for somebody else. Inside Design: Black ink on white paper. All chapters start on odd numbered pages. If this means the last page of a chapter would be left blank, use it for a full page illustrattion. 12 point type in a serif font, two columns. 1" inside margins, 1/2" outside margins. Book title on even number pages, chapter title on odd numbered pages. Both up top. Page numbers on outside upper corner. No lines between paragraphs. same for sub-sections. Single line between sections. Chapter heads 24 points, section heads 18 points, sub-section heads 14 points. All sidebars in the outer column; light shading. All game mechanics in sidebars and clearly designated as OGC. Illustrations as appropriate, and only appropriate illustrations. Page Count: A multiple of 16. If layout produces something that is a not quite or a bit over a multiple of 16, extra pages will be added until page count is a multiple of 16. (Illustrations, rules examples, fiction, whatever it takes. :) ) Advertising: Absolutely forbidden. Magazines are for selling stuff, books aren't. That ends this installment of the series. Next, what goes where. [/QUOTE]
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