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General Tabletop Discussion
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How often do you use the Inspiration rules?
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<blockquote data-quote="Umbran" data-source="post: 7565554" data-attributes="member: 177"><p>There's an interesting bit of human psychology. If you have a resource, and are unlikely to get more of it, you hoard that resource. You never use it, because if you do, then you won't have it at that critical time. But then since you aren't in the habit of using it... you forget about it, and don't use it when you really should.</p><p></p><p>So, you wind up with a chicken and egg thing - if the GM never gives it out, the players won't use it. But, if the players don't use it, the GM also forgets, or gets the idea that the players don't find it valuable, and so they stop giving it out, ensuring that the players won't use it.</p><p></p><p>In this sense, the fact that you can only ever have one point of inspiration at a time is a flaw. It does not allow the players to test the waters, and see how quickly inspiration will come, so the GM doesn't see it used. </p><p></p><p>Ways around this: One GM I know is just super-generous with allowing someone to have advantage if they describe a really cool approach to their problem at hand. Another says that, instead of each PC having one point, the party has a pool of points equal to the number of players at the table that session. They can be drawn on by mutual agreement. There's a stack of chips on the table to remind everyone that they are there.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7565554, member: 177"] There's an interesting bit of human psychology. If you have a resource, and are unlikely to get more of it, you hoard that resource. You never use it, because if you do, then you won't have it at that critical time. But then since you aren't in the habit of using it... you forget about it, and don't use it when you really should. So, you wind up with a chicken and egg thing - if the GM never gives it out, the players won't use it. But, if the players don't use it, the GM also forgets, or gets the idea that the players don't find it valuable, and so they stop giving it out, ensuring that the players won't use it. In this sense, the fact that you can only ever have one point of inspiration at a time is a flaw. It does not allow the players to test the waters, and see how quickly inspiration will come, so the GM doesn't see it used. Ways around this: One GM I know is just super-generous with allowing someone to have advantage if they describe a really cool approach to their problem at hand. Another says that, instead of each PC having one point, the party has a pool of points equal to the number of players at the table that session. They can be drawn on by mutual agreement. There's a stack of chips on the table to remind everyone that they are there. [/QUOTE]
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How often do you use the Inspiration rules?
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