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General Tabletop Discussion
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How often do you use the Inspiration rules?
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<blockquote data-quote="guachi" data-source="post: 7565960" data-attributes="member: 6785802"><p>I don't think it's my job as DM to tell you if you're playing your character well or not. Are you playing the character or am I? </p><p></p><p>While it's useful for a DM to know a PC's traits I'd rather leave the ultimate decision to the player. In fact, I think everyone at the table should know the other PCs' traits so we can play to them or suggest when we think they've been played well. But I'd rather leave the ultimate decision up to the player.</p><p></p><p>It isn't just that DMs repeatedly forget to grant Inspiration it's that I don't think it's my job to play your PC for you. I've already got everyone else in the game world to run.</p><p></p><p>I'm only one session in to my current campaign but I'd like to see how putting Inspiration into the hands of the players works when implemented from the very beginning. We played for two hours in session one after finishing up PCs and starting a bit late but two instances of Inspiration were awarded, which is roughly two more times than I would have otherwise granted Inspiration. </p><p></p><p>I used it towards the end of my last campaign but we had been playing for over a year and awarding it by that point was easy. Or would have been if the players hadn't been playing their PCs for so long that we didn't even realize when PCs actually played their traits. It was just who they were. The players were so into their characters we'd have to retroactively award it.</p><p></p><p>It may not be for everyone, but it <em>does</em> work to get more inspiration awarded.</p></blockquote><p></p>
[QUOTE="guachi, post: 7565960, member: 6785802"] I don't think it's my job as DM to tell you if you're playing your character well or not. Are you playing the character or am I? While it's useful for a DM to know a PC's traits I'd rather leave the ultimate decision to the player. In fact, I think everyone at the table should know the other PCs' traits so we can play to them or suggest when we think they've been played well. But I'd rather leave the ultimate decision up to the player. It isn't just that DMs repeatedly forget to grant Inspiration it's that I don't think it's my job to play your PC for you. I've already got everyone else in the game world to run. I'm only one session in to my current campaign but I'd like to see how putting Inspiration into the hands of the players works when implemented from the very beginning. We played for two hours in session one after finishing up PCs and starting a bit late but two instances of Inspiration were awarded, which is roughly two more times than I would have otherwise granted Inspiration. I used it towards the end of my last campaign but we had been playing for over a year and awarding it by that point was easy. Or would have been if the players hadn't been playing their PCs for so long that we didn't even realize when PCs actually played their traits. It was just who they were. The players were so into their characters we'd have to retroactively award it. It may not be for everyone, but it [I]does[/I] work to get more inspiration awarded. [/QUOTE]
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How often do you use the Inspiration rules?
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