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How often do you use the Inspiration rules?
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<blockquote data-quote="5ekyu" data-source="post: 7566866" data-attributes="member: 6919838"><p>Yup i agree inspirationseems to get the worst of both worlds to me as well.</p><p></p><p>Far from a robust system integrated into mechanics meaningfully and still the doensides that come from Gimmick points.</p><p></p><p>Give every sub-class an inspiration-based feature and way to refresh inspiration for instance. Then make using inspiration "for other purposes" an optional variant with ties to ideal flaws etc. Might make it more palatable.</p><p></p><p>But if gaining inspire for Pally was tied to oath or wizard tied to spell book gaining new spell of max level or warlock to service for patron etc... With specific sub-class defined options for burning it... would be more palatable to us.</p><p></p><p>Cypher - wanted to like that system - but like 2d20 hard fail on seeing actual gameplay.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7566866, member: 6919838"] Yup i agree inspirationseems to get the worst of both worlds to me as well. Far from a robust system integrated into mechanics meaningfully and still the doensides that come from Gimmick points. Give every sub-class an inspiration-based feature and way to refresh inspiration for instance. Then make using inspiration "for other purposes" an optional variant with ties to ideal flaws etc. Might make it more palatable. But if gaining inspire for Pally was tied to oath or wizard tied to spell book gaining new spell of max level or warlock to service for patron etc... With specific sub-class defined options for burning it... would be more palatable to us. Cypher - wanted to like that system - but like 2d20 hard fail on seeing actual gameplay. [/QUOTE]
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Community
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How often do you use the Inspiration rules?
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