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How Quickly is C&C Catching on?
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<blockquote data-quote="Lucias" data-source="post: 1966410" data-attributes="member: 2580"><p>I picked it up the other day and have been nothing but impressed. I was a playtester early in the process, but my group split up when I moved and we didn't see some of the later versions. The game came a long way from it's early days and, as I said, I'm impressed.</p><p></p><p>My favorite version of D&D has always been the Rules Cyclopedia, but I've always been a bit chafed by some of the restrictions imposed (such as races as classes). C&C takes everything I loved about RC and cut out all the fat. </p><p></p><p>This is D&D how I've always liked it...fast and loose with a lot to play around with. There's really no needed rule missing, but adding on extra rules would be a snap. You don't have to worry about messing the balance of the game up if you tinker a lot, something that can't be said for 3E.</p><p></p><p>Now some people aren't going to like the lack of defined skills and even a percieved lack of customization. It all comes down to personal preference. Old-school games relied a lot on imagination and DM interpretation which modern games have shifted the focus away from. C&C brings it back. For a lot of people I think it's going to be a love it or hate it situation.</p></blockquote><p></p>
[QUOTE="Lucias, post: 1966410, member: 2580"] I picked it up the other day and have been nothing but impressed. I was a playtester early in the process, but my group split up when I moved and we didn't see some of the later versions. The game came a long way from it's early days and, as I said, I'm impressed. My favorite version of D&D has always been the Rules Cyclopedia, but I've always been a bit chafed by some of the restrictions imposed (such as races as classes). C&C takes everything I loved about RC and cut out all the fat. This is D&D how I've always liked it...fast and loose with a lot to play around with. There's really no needed rule missing, but adding on extra rules would be a snap. You don't have to worry about messing the balance of the game up if you tinker a lot, something that can't be said for 3E. Now some people aren't going to like the lack of defined skills and even a percieved lack of customization. It all comes down to personal preference. Old-school games relied a lot on imagination and DM interpretation which modern games have shifted the focus away from. C&C brings it back. For a lot of people I think it's going to be a love it or hate it situation. [/QUOTE]
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