Remathilis
Legend
Isn't that basically subclasses? What we've been doing for most of 5e?I'm going with Other. Let's put a freeze on new classes and simply bring kits back.
Isn't that basically subclasses? What we've been doing for most of 5e?I'm going with Other. Let's put a freeze on new classes and simply bring kits back.
Alot of the 80s and 90s cartoon and comics heroes and villians were buffed to all hell with magic with their weapons being the foci for magic attacks. You have cartoonn/anime/manga like Thundercats, HeMan, King Arthur, One Piece, Bleach, Fairy Tale, Naruto who are loaded with characters that are "swordsmen with a suite of curated magical attacks and buffs under a theme". Often tech was used and the the tech was so advanced it was basically magic.Yep. I grew up with the “Gish” being more normal than the “warrior” and “mage” being totally separate. Liono of the Thundercats had magical abilities!
Yeah.Alot of the 80s and 90s cartoon and comics heroes and villians were buffed to all hell with magic with their weapons being the foci for magic attacks. You have cartoonn/anime/manga like Thundercats, HeMan, King Arthur, One Piece, Bleach, Fairy Tale, Naruto who are loaded with characters that are "swordsmen with a suite of curated magical attacks and buffs under a theme". Often tech was used and the the tech was so advanced it was basically magic.
Although I blame the cartoons and anime for sme of our twisted views of weapons combat. The villians couldn'tbe skinny little magic wizards because the heroes were magically buffed to have haste, jump, spider, climb, absorb elements, always on and having attack cantrips and dispel magic at will. So the villain often was another buffed warrior and they just clashed swords becuase "magic was a waste of time in battle."
or muscle mummyOn the other hand, who wants to live in a world where one of the most iconic villains of all time isn't a swole skeleton.
kits were worse as there were wholely unbalanced and rarely willing to go deep enough to fulfill concepts.Isn't that basically subclasses? What we've been doing for most of 5e?
Yes, I was there. My point was the concept of a kit is on par with a 5e subclass. A bit of flavor for your class, not a wholesale rebuild.kits were worse as there were wholely unbalanced and rarely willing to go deep enough to fulfill concepts.
Me too, to the point where a lot of the mechanical meat of my SRD project is about 6 new classes, at least one subclass for most of the classes, and some new class features for existing classes.Yeah, kits are basically just proto-subclasses. Not that kits were ever consistent given how they tended to run the gammut from "Completely changes how your class behaves" to "i dunno you got some extra stuff for being in a tunnel I guess". Basically just less consistent subclasses and, if brought back, basically would just be subclasses
I remain banging the 'new classes' drum