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<blockquote data-quote="Gradine" data-source="post: 7583574" data-attributes="member: 57112"><p>I get the point you're trying to make here, and I know a lot of this is largely a personal preference thing, but I have to ask how one can consider "player has input on whether their character is permanently dead or not" to be at odds with "player agency". Like, there's an argument to made that a PC's actions should have real consequences, but "death" is but one of great many consequences, and honestly it's one of the least interesting consequences possible, at least from a narrativist perspective. I would consider that a player having a role in deciding whether their own character's story is finished or not to be a pretty strong example of player agency, all things considered.</p><p></p><p>Again, I totally understand the other side of this, and I think it's a perfectly fine and valid way to approach the game, but it's obviously not an approach that suits everyone, and I don't think either one has the monopoly on the claim of best supporting player agency. There's pros and cons to either side; it's all a matter of preference.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7583574, member: 57112"] I get the point you're trying to make here, and I know a lot of this is largely a personal preference thing, but I have to ask how one can consider "player has input on whether their character is permanently dead or not" to be at odds with "player agency". Like, there's an argument to made that a PC's actions should have real consequences, but "death" is but one of great many consequences, and honestly it's one of the least interesting consequences possible, at least from a narrativist perspective. I would consider that a player having a role in deciding whether their own character's story is finished or not to be a pretty strong example of player agency, all things considered. Again, I totally understand the other side of this, and I think it's a perfectly fine and valid way to approach the game, but it's obviously not an approach that suits everyone, and I don't think either one has the monopoly on the claim of best supporting player agency. There's pros and cons to either side; it's all a matter of preference. [/QUOTE]
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