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D&D Older Editions
How should 4E deal with the power of fire?
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<blockquote data-quote="Edena_of_Neith" data-source="post: 4010576" data-attributes="member: 2020"><p>Hey, I'm not speaking for myself. I never used the oil tactic, nor was I the DM at the sessions that I'm recalling. This was a matter entirely out of my hands, entirely in the hands of other players and DMs.</p><p></p><p> I saw a 1st level thief take out 6 giant spiders with oil, and not one of them even got a chance to bite at him.</p><p> That 3rd level party saturated that hydra with oil, and the DM ruled it helpless.</p><p> I saw entire groups of monsters (such as 20 orcs) annihilated before they ever got a chance at intiative.</p><p> I saw powerful monsters, like beholders, taken out by simple volleys of burning oil.</p><p> And one time, the party became outlaws after they started a fire with their magic, and it became a forest fire that burned several square miles of woodland down (a lot of very angry forest beings went after them too.)</p><p></p><p> As for my characters, it was other DMs who required my items make those saves. Again and again, my characters lost everything they had (including all their magical items) in fiery conflagrations. Don't blame me ... the various DMs called those attacks. I merely had to watch my characters get fried.</p><p> Some DMs ruled that magical items blew up when destroyed. In one of those campaigns, I saw another character take over 100 hit points of damage from the chain reaction of exploding magic, and she died. My character in one such game took 70 points of damage.</p><p> And what was almost always the thing that destroyed the magical items? Fire. (Now, DMs nowadays don't have magical items blow up when destroyed ... I hope. But the fire problem remains nevertheless.)</p><p></p><p> Heh. Pyromania. It's going to happen in the game, especially with newbies.</p><p> Newbies never seem to consider the danger and problems of fire. Only the results of a successful hit. They never consider what will happen to their characters if all that greek fire detonates while they are carrying it (I saw a Bag of Holding destroyed in this way ...)</p><p></p><p> The problem? Fire is too powerful, in the context of low level adventurers, for the amount of damage it does, versus the damage low level characters can inflict with weapons and spells.</p><p> The answer? I don't know. But 3rd Edition fireproofed everything, and it didn't seem realistic (the lacy gown is untouched by the Fireball ...) In 1st Edition, fire could destroy all your items, and when that happened it was a major bummer (goodbye, 5 or 6 hardwon major magical items, from one Fireball? LOL ...)</p><p></p><p> I just hope they come up with a resolution to satisfy, in 4th Edition.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4010576, member: 2020"] Hey, I'm not speaking for myself. I never used the oil tactic, nor was I the DM at the sessions that I'm recalling. This was a matter entirely out of my hands, entirely in the hands of other players and DMs. I saw a 1st level thief take out 6 giant spiders with oil, and not one of them even got a chance to bite at him. That 3rd level party saturated that hydra with oil, and the DM ruled it helpless. I saw entire groups of monsters (such as 20 orcs) annihilated before they ever got a chance at intiative. I saw powerful monsters, like beholders, taken out by simple volleys of burning oil. And one time, the party became outlaws after they started a fire with their magic, and it became a forest fire that burned several square miles of woodland down (a lot of very angry forest beings went after them too.) As for my characters, it was other DMs who required my items make those saves. Again and again, my characters lost everything they had (including all their magical items) in fiery conflagrations. Don't blame me ... the various DMs called those attacks. I merely had to watch my characters get fried. Some DMs ruled that magical items blew up when destroyed. In one of those campaigns, I saw another character take over 100 hit points of damage from the chain reaction of exploding magic, and she died. My character in one such game took 70 points of damage. And what was almost always the thing that destroyed the magical items? Fire. (Now, DMs nowadays don't have magical items blow up when destroyed ... I hope. But the fire problem remains nevertheless.) Heh. Pyromania. It's going to happen in the game, especially with newbies. Newbies never seem to consider the danger and problems of fire. Only the results of a successful hit. They never consider what will happen to their characters if all that greek fire detonates while they are carrying it (I saw a Bag of Holding destroyed in this way ...) The problem? Fire is too powerful, in the context of low level adventurers, for the amount of damage it does, versus the damage low level characters can inflict with weapons and spells. The answer? I don't know. But 3rd Edition fireproofed everything, and it didn't seem realistic (the lacy gown is untouched by the Fireball ...) In 1st Edition, fire could destroy all your items, and when that happened it was a major bummer (goodbye, 5 or 6 hardwon major magical items, from one Fireball? LOL ...) I just hope they come up with a resolution to satisfy, in 4th Edition. [/QUOTE]
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How should 4E deal with the power of fire?
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