Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
How should 4E deal with the power of fire?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Edena_of_Neith" data-source="post: 4014432" data-attributes="member: 2020"><p>If I myself were DMing, I would allow Frostballs to start magical 'cold fires', which had the same effect as normal fires. Acidballs would start a kind of magical 'acid chain reaction' in which acid was magically produced and reproduced (a real mess if ever there was one.) Sonicballs would generate sonic blasts that would slowly escalate, and so on.</p><p> I would do this, if I and my players agreed that fire should be a Chain Reaction or an Infinity Weapon. It would be necessary, in each case, to determine what was immune to each 'element' (as stone withstands fire, other things withstand other elements.)</p><p></p><p> In an Infinity Scenario, where fire is the most powerful, the players must realize that their enemies WILL use fire on them (why wouldn't they?)</p><p> But then again, fire would be powerful. An enemy hit and enveloped in flame would have to make a DC check versus the damage or be rendered helpless, unable to even act to put out the fire by rolling, and anything in that square or adjacent squares would have to make a Dodge Save versus DC 11 or be set alight also (unattended items would receive no save.)</p><p> The target would take 2d6 damage per round, every round, minimum. If the target had greek fire on him, 2d6 extra damage per round. If the person was so unfortunate as to be in metal armor, 1d6 the first round, then 2d6 per round additional damage, and this would continue indefinitely so long as the armor was worn.</p><p> Any magical items destroyed would cause a burst of magical energy, which would inflict a yet addition 1d6 to 5d6 points of damage to all in that square and adjoining squares (depending on the power of the item.) Magical items would be VERY hard to destroy with even magical fire, much less ordinary fire, but if they were destroyed the consequences would be truly bad for the person wearing them. Artifacts and relics would be immune to fire.</p><p></p><p> In the Infinity Scenario, a shootout using fire spells or greek fire in the Middle of Town would be a real bad idea. Few spells have much fire dousing capacity (a Waterball, if it caused an Infinity effect of blasts of water, would help, but destroy things with the water blast.) Medieval methods would be hard pressed to stop the fire once it really started in on the wooden buildings.</p><p> This is a case of Everyone Involved Is Arrested and Charged With Multiple Murder Counts, Multiple Arson Counts, and properly loss claims in the tens of thousands of gold pieces. Can we say the Town's Local Version of 'Ivid's Endless Death' for the offenders?</p><p></p><p> In a woodland, the resulting forest fire is going to cause EVERY intelligent creature for miles who cared about the place to go after the pyros with a fury.</p><p> In a dungeon, the heat, smoke, and lack of oxygen is likely to make for a TPK for all sides involved, and creatures completely uninvolved in the fracas.</p><p></p><p> Yeah, in the Infinite Fire scenario, it's a party for all involved. The invitation is mandatory. Just don't count on the (utterly infuriated) town cleric throwing Cure Light Wounds on those 3rd degree burns! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> Play with fire? You may win with this tactic. But you will, in the end, get burned.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4014432, member: 2020"] If I myself were DMing, I would allow Frostballs to start magical 'cold fires', which had the same effect as normal fires. Acidballs would start a kind of magical 'acid chain reaction' in which acid was magically produced and reproduced (a real mess if ever there was one.) Sonicballs would generate sonic blasts that would slowly escalate, and so on. I would do this, if I and my players agreed that fire should be a Chain Reaction or an Infinity Weapon. It would be necessary, in each case, to determine what was immune to each 'element' (as stone withstands fire, other things withstand other elements.) In an Infinity Scenario, where fire is the most powerful, the players must realize that their enemies WILL use fire on them (why wouldn't they?) But then again, fire would be powerful. An enemy hit and enveloped in flame would have to make a DC check versus the damage or be rendered helpless, unable to even act to put out the fire by rolling, and anything in that square or adjacent squares would have to make a Dodge Save versus DC 11 or be set alight also (unattended items would receive no save.) The target would take 2d6 damage per round, every round, minimum. If the target had greek fire on him, 2d6 extra damage per round. If the person was so unfortunate as to be in metal armor, 1d6 the first round, then 2d6 per round additional damage, and this would continue indefinitely so long as the armor was worn. Any magical items destroyed would cause a burst of magical energy, which would inflict a yet addition 1d6 to 5d6 points of damage to all in that square and adjoining squares (depending on the power of the item.) Magical items would be VERY hard to destroy with even magical fire, much less ordinary fire, but if they were destroyed the consequences would be truly bad for the person wearing them. Artifacts and relics would be immune to fire. In the Infinity Scenario, a shootout using fire spells or greek fire in the Middle of Town would be a real bad idea. Few spells have much fire dousing capacity (a Waterball, if it caused an Infinity effect of blasts of water, would help, but destroy things with the water blast.) Medieval methods would be hard pressed to stop the fire once it really started in on the wooden buildings. This is a case of Everyone Involved Is Arrested and Charged With Multiple Murder Counts, Multiple Arson Counts, and properly loss claims in the tens of thousands of gold pieces. Can we say the Town's Local Version of 'Ivid's Endless Death' for the offenders? In a woodland, the resulting forest fire is going to cause EVERY intelligent creature for miles who cared about the place to go after the pyros with a fury. In a dungeon, the heat, smoke, and lack of oxygen is likely to make for a TPK for all sides involved, and creatures completely uninvolved in the fracas. Yeah, in the Infinite Fire scenario, it's a party for all involved. The invitation is mandatory. Just don't count on the (utterly infuriated) town cleric throwing Cure Light Wounds on those 3rd degree burns! :) Play with fire? You may win with this tactic. But you will, in the end, get burned. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
How should 4E deal with the power of fire?
Top