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How should be the future Oriental Adventures.
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<blockquote data-quote="Kobold Avenger" data-source="post: 8031645" data-attributes="member: 779"><p>Of the existing races that I feel should be brought back for legacy reasons, the Korubokuru really would be another subrace of Dwarf. Hengeyokai and Vanara are unique enough to be there own races. Even though Vanara could be a sub-race of a Simian race (one called Vanara) that includes the Hadozee and Grommam from Spelljammer.</p><p></p><p>Spirit Folk like I've said before are the Planetouched of the Spirit World, they can be dropped into other setting regions as their natives, such as FR did in one region outside of Kara-Tur.</p><p></p><p>But this is for those who want a mostly isolated setting. </p><p></p><p>The 3e version, did suggest for like 1 page with it's clans of Rokugan that "What if the clans were the core D&D races". </p><p></p><p>And that's not counting that Al-Qadim's Zakhara clearly had core D&D races (not to mention Goblins and Orcs being part of Zakharan society before it was cool) and never thought too hard on them despite the fact I'd be at a lost to find any reference to Elves, Orcs and so on in Arabic folklore. Some of it is the setting being based on 1001 Nights and how medieval Arabic civilizations might have been more cosmopolitan at the time, so there is that part going for it.</p><p></p><p>But then one could have there be a place that's little like Tang Dynasty China if going by the Chinese equivalent to the Arabic example.</p><p></p><p>And despite it being seen as a "problem" where the PCs resemble the fantasy version of the Captain Planet crew, that could very much be a lot of parties of PCs across many games out there.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 8031645, member: 779"] Of the existing races that I feel should be brought back for legacy reasons, the Korubokuru really would be another subrace of Dwarf. Hengeyokai and Vanara are unique enough to be there own races. Even though Vanara could be a sub-race of a Simian race (one called Vanara) that includes the Hadozee and Grommam from Spelljammer. Spirit Folk like I've said before are the Planetouched of the Spirit World, they can be dropped into other setting regions as their natives, such as FR did in one region outside of Kara-Tur. But this is for those who want a mostly isolated setting. The 3e version, did suggest for like 1 page with it's clans of Rokugan that "What if the clans were the core D&D races". And that's not counting that Al-Qadim's Zakhara clearly had core D&D races (not to mention Goblins and Orcs being part of Zakharan society before it was cool) and never thought too hard on them despite the fact I'd be at a lost to find any reference to Elves, Orcs and so on in Arabic folklore. Some of it is the setting being based on 1001 Nights and how medieval Arabic civilizations might have been more cosmopolitan at the time, so there is that part going for it. But then one could have there be a place that's little like Tang Dynasty China if going by the Chinese equivalent to the Arabic example. And despite it being seen as a "problem" where the PCs resemble the fantasy version of the Captain Planet crew, that could very much be a lot of parties of PCs across many games out there. [/QUOTE]
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