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How should I go about playing this Wizard?
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<blockquote data-quote="MostlyHarmless42" data-source="post: 7233619" data-attributes="member: 6845520"><p>Given that you have no attack cantrip at all, any sort of damage you do will need to be done with a weapon. I can't remember offhand what wizards are proficient with, but have a couple throwing daggers just in case and maybe another weapon that can use dex. That is a "just in case" type of thing. Honestly, if you get cornered alone, your best bet would be to run or surrender and offer your services as a scholar/healer (not magically, but medically) or repair man (mend the bandits boots). Disguise self would be useful for either, and color spray is your go to debut / "oh s***" spell if things get dicey.</p><p></p><p>Honestly, given that spell loadout mage armor almost feels kind of like a waste. You've only got two spells per day and with no offensive magic things shouldn't really be jumping to attack you unless they just hate spellcasters. You could pass for a "rogue" if you use disguise self to wear "leather armor".</p><p></p><p>I'd consider picking up a damage cantrip next, even if you aren't an evocationist you will eventually need one. Probably the most useful you will be to your group aside from colorspraying once a day, is using alarm as a ritual at camp, stabilizing people with medicine if they fall, and providing arcane knowledge and roleplaying entertainment. Check with your DM to see if you can use minor illusion to summon either cover for your allies, or a "monster/minion" to try and give the rogue an ally to sneak attack with. You could be decent at entertaining (a pity you don't have performance proficiency), especially if swapping mage armor put for find familiar is an option, as you could play up the street magician with a pet monkey/owl/bat/rat/etc. vibe, or a fortunetelling con man if you were proficient with playing cards (imagine street tricks with minor illusion), but alas missed opportunity.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 7233619, member: 6845520"] Given that you have no attack cantrip at all, any sort of damage you do will need to be done with a weapon. I can't remember offhand what wizards are proficient with, but have a couple throwing daggers just in case and maybe another weapon that can use dex. That is a "just in case" type of thing. Honestly, if you get cornered alone, your best bet would be to run or surrender and offer your services as a scholar/healer (not magically, but medically) or repair man (mend the bandits boots). Disguise self would be useful for either, and color spray is your go to debut / "oh s***" spell if things get dicey. Honestly, given that spell loadout mage armor almost feels kind of like a waste. You've only got two spells per day and with no offensive magic things shouldn't really be jumping to attack you unless they just hate spellcasters. You could pass for a "rogue" if you use disguise self to wear "leather armor". I'd consider picking up a damage cantrip next, even if you aren't an evocationist you will eventually need one. Probably the most useful you will be to your group aside from colorspraying once a day, is using alarm as a ritual at camp, stabilizing people with medicine if they fall, and providing arcane knowledge and roleplaying entertainment. Check with your DM to see if you can use minor illusion to summon either cover for your allies, or a "monster/minion" to try and give the rogue an ally to sneak attack with. You could be decent at entertaining (a pity you don't have performance proficiency), especially if swapping mage armor put for find familiar is an option, as you could play up the street magician with a pet monkey/owl/bat/rat/etc. vibe, or a fortunetelling con man if you were proficient with playing cards (imagine street tricks with minor illusion), but alas missed opportunity. [/QUOTE]
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