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How to award Clerics new spells?
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<blockquote data-quote="Koloth" data-source="post: 6960421" data-attributes="member: 6706231"><p>Nothing says you have to allow ALL of the new or even Core spells. Any spells you let into the game are spells you may have to deal with at a later time. Be sure they pass your "Oh Crap" test for your game. This can be a problem if the new spells are from a different campaign world where the checks and balances may be different. </p><p></p><p>was has a good idea for letting the new spells in. When the cleric in question does something that is well aligned with the deity's stated goals or mission, reward with a new spell during prayer.</p></blockquote><p></p>
[QUOTE="Koloth, post: 6960421, member: 6706231"] Nothing says you have to allow ALL of the new or even Core spells. Any spells you let into the game are spells you may have to deal with at a later time. Be sure they pass your "Oh Crap" test for your game. This can be a problem if the new spells are from a different campaign world where the checks and balances may be different. was has a good idea for letting the new spells in. When the cleric in question does something that is well aligned with the deity's stated goals or mission, reward with a new spell during prayer. [/QUOTE]
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How to award Clerics new spells?
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