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Community
General Tabletop Discussion
*Dungeons & Dragons
How to balance the shield spell?
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9024292" data-attributes="member: 7040132"><p>What if Mage Armor was self-only, and scaled at higher spell levels?</p><p></p><p><strong>Mage Armor</strong></p><p>As long as you aren't wearing armor, a protective magical force surrounds you until the spell ends. Your AC becomes 11+ your Spellcasting Ability Score modifier. The spell ends if you don armor or if you dismiss the spell as an action.</p><p><strong>At higher levels. </strong>When you cast this spell using a spell slot of 2nd level or higher, your AC increases by 1 for each slot level above 1st.</p><p></p><p>Notes:</p><p>With a 1st level spell, your AC is likely 14-16 (Comparable to original Mage Armor at AC 13+Dex mod.)</p><p>With a 3rd level spell (minimum 5th level caster), your AC may be 17-18 for 8 hours. This is like plate mail for a warrior at 5th level.</p><p>With a 5th level spell (minimum 9th level caster), your AC is likely 20 for 8 hours.</p><p>With a 9th level spell (minimum 17th level caster), your AC is likely 25 for 8 hours.</p><p>With Epic Boons, your Spellcasting Ability Modifier can increase and push it higher.</p><p></p><p>This version lets the Mage invest more powerful magic for better protection, and it pairs better with the Shield Spell for them. (Normally, warriors and gishes benefit most from the Shield spell because of their higher ACs.) AC 25 for a Mage may seem high, but we're talking high level spell slots. And generally, high-CR monsters have such good accuracy, it's usually not worth it to spend spell slot resources on AC. This adds an option.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9024292, member: 7040132"] What if Mage Armor was self-only, and scaled at higher spell levels? [B]Mage Armor[/B] As long as you aren't wearing armor, a protective magical force surrounds you until the spell ends. Your AC becomes 11+ your Spellcasting Ability Score modifier. The spell ends if you don armor or if you dismiss the spell as an action. [B]At higher levels. [/B]When you cast this spell using a spell slot of 2nd level or higher, your AC increases by 1 for each slot level above 1st. Notes: With a 1st level spell, your AC is likely 14-16 (Comparable to original Mage Armor at AC 13+Dex mod.) With a 3rd level spell (minimum 5th level caster), your AC may be 17-18 for 8 hours. This is like plate mail for a warrior at 5th level. With a 5th level spell (minimum 9th level caster), your AC is likely 20 for 8 hours. With a 9th level spell (minimum 17th level caster), your AC is likely 25 for 8 hours. With Epic Boons, your Spellcasting Ability Modifier can increase and push it higher. This version lets the Mage invest more powerful magic for better protection, and it pairs better with the Shield Spell for them. (Normally, warriors and gishes benefit most from the Shield spell because of their higher ACs.) AC 25 for a Mage may seem high, but we're talking high level spell slots. And generally, high-CR monsters have such good accuracy, it's usually not worth it to spend spell slot resources on AC. This adds an option. [/QUOTE]
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How to balance the shield spell?
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