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General Tabletop Discussion
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How to balance the shield spell?
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<blockquote data-quote="Justice and Rule" data-source="post: 9027700" data-attributes="member: 6778210"><p>No, I don't agree.</p><p></p><p>Firstly, you're just wrong on spell slots. At 4th level they may be a bit strapped, but let's just go up a level... and suddenly they've doubled the amount of slots they have, including two 2nd Level slots. Suddenly they aren't as strapped as they once were, and those 1st Level slots won't provide as much bang for the buck for smites but they'll still get the maximum out of <em>Shield</em>. As the Paladin goes up (really just past 5th Level) they are not nearly as resource-strapped as you make them out to be.</p><p></p><p>Secondly, you can talk tactics and how to mitigate, but the players are just as likely to find ways around that. Are you in a cramped area? Suddenly you have someone who can block a hallway like nobody's business who doesn't care if he used his reaction. I've <em>been</em> that guy before. Try to run around in open spaces? You get kited while the Paladin gets free whacks at you in pursuit. And if you aren't attacking him, he's attacking you. At the end, if you could just attack someone else who was easier, why even attack the Paladin in the first place? The point is that the Paladin is going to be a threat, and they'll continue to be a threat while <em>Shield-</em>ed and they're going to have enough resources once they hit the level jump.</p><p></p><p>Again, the big point here is that <em>Shield</em> is perfect for using low-level slots that the Paladin can sacrifice for those things to become pretty damn impenetrable. If you want to make <em>Shield</em> less of an auto-take and something more interesting, give it new utility but also limit it. As it stands, it's not a particularly well-constructed spell and it's dull as hell.</p><p></p><p></p><p></p><p>Oh sure, PF2's spell operates on different ideas with different benefits. <em>Shield of Faith </em>(I misremembered the name) is basically a magical shield for 10 minutes with Concentration.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9027700, member: 6778210"] No, I don't agree. Firstly, you're just wrong on spell slots. At 4th level they may be a bit strapped, but let's just go up a level... and suddenly they've doubled the amount of slots they have, including two 2nd Level slots. Suddenly they aren't as strapped as they once were, and those 1st Level slots won't provide as much bang for the buck for smites but they'll still get the maximum out of [I]Shield[/I]. As the Paladin goes up (really just past 5th Level) they are not nearly as resource-strapped as you make them out to be. Secondly, you can talk tactics and how to mitigate, but the players are just as likely to find ways around that. Are you in a cramped area? Suddenly you have someone who can block a hallway like nobody's business who doesn't care if he used his reaction. I've [I]been[/I] that guy before. Try to run around in open spaces? You get kited while the Paladin gets free whacks at you in pursuit. And if you aren't attacking him, he's attacking you. At the end, if you could just attack someone else who was easier, why even attack the Paladin in the first place? The point is that the Paladin is going to be a threat, and they'll continue to be a threat while [I]Shield-[/I]ed and they're going to have enough resources once they hit the level jump. Again, the big point here is that [I]Shield[/I] is perfect for using low-level slots that the Paladin can sacrifice for those things to become pretty damn impenetrable. If you want to make [I]Shield[/I] less of an auto-take and something more interesting, give it new utility but also limit it. As it stands, it's not a particularly well-constructed spell and it's dull as hell. Oh sure, PF2's spell operates on different ideas with different benefits. [I]Shield of Faith [/I](I misremembered the name) is basically a magical shield for 10 minutes with Concentration. [/QUOTE]
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How to balance the shield spell?
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