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How to better PBP - a controversial suggestion (all systems)
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<blockquote data-quote="MacConnell" data-source="post: 7603315" data-attributes="member: 6855223"><p>I have found that the same few people seem to respond to all requests despite the number of available members on this site. I have also observed that unless the offer is from 5e or PF it will get no traffic. </p><p></p><p></p><p>The application of play has to be adjusted to the PbP setting. This is the burden of the GM / DM. In video game versions like Neverwinter Nights, bingers can elevate characters 10 levels or more in a single sitting, even with the mechanics changed to award about 1% of the usual XP of a table-top session. In a PbP, I have found that the offer needs to be increased. I tend to offer XP once a week or once every ten posts, depending on the participation of players. This seems to fix the sigma that characters are never going to advance since a single combat can take more than a week to complete. </p><p></p><p></p><p>As a player, I have found that it takes about 15 minutes, tops, to make a post. As a GM, it can take hours. As a GM, I try to post on a regular schedule, the same day each week. This gives players a full week to find a mere 15 minutes to allocate to the game. Some players will always find more excuses than time. I idle their character in the next post.</p><p></p><p></p><p>I agree. I make use of both of these ideologies.</p><p></p><p></p><p>This is not true at all but is seems to be the common opinion. The perspective of players and referees needs to be adjusted to fit the venue. A PbP game is an action-based presentation rather than scenario or event-based. Response and advancement should be measured upon the value of each single input. This alleviates the time perspective because it provides actual reward for what can be accomplished.</p><p></p><p>The biggest advantage of a PbP setting is that it allows players from all over the world to interact. A feat that would not be possible, otherwise.</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7603315, member: 6855223"] I have found that the same few people seem to respond to all requests despite the number of available members on this site. I have also observed that unless the offer is from 5e or PF it will get no traffic. The application of play has to be adjusted to the PbP setting. This is the burden of the GM / DM. In video game versions like Neverwinter Nights, bingers can elevate characters 10 levels or more in a single sitting, even with the mechanics changed to award about 1% of the usual XP of a table-top session. In a PbP, I have found that the offer needs to be increased. I tend to offer XP once a week or once every ten posts, depending on the participation of players. This seems to fix the sigma that characters are never going to advance since a single combat can take more than a week to complete. As a player, I have found that it takes about 15 minutes, tops, to make a post. As a GM, it can take hours. As a GM, I try to post on a regular schedule, the same day each week. This gives players a full week to find a mere 15 minutes to allocate to the game. Some players will always find more excuses than time. I idle their character in the next post. I agree. I make use of both of these ideologies. This is not true at all but is seems to be the common opinion. The perspective of players and referees needs to be adjusted to fit the venue. A PbP game is an action-based presentation rather than scenario or event-based. Response and advancement should be measured upon the value of each single input. This alleviates the time perspective because it provides actual reward for what can be accomplished. The biggest advantage of a PbP setting is that it allows players from all over the world to interact. A feat that would not be possible, otherwise. [/QUOTE]
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