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General Tabletop Discussion
*Dungeons & Dragons
How to buff healing, make it reliable and discourage whack-a-mole?
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<blockquote data-quote="James Gasik" data-source="post: 9218164" data-attributes="member: 6877472"><p>Ok, here's a thought. Get rid of healing from zero and death saves. Track all damage taken after hitting 0 hit points. </p><p></p><p>At the start of each turn that you are "dying", you can spend a healing surge to regain hit points, to a maximum of 1 hit point, at which point you regain consciousness. However, if, on the fourth round of "dying", if you are still at 0 or less hit points, you die.</p><p></p><p>Outside healing has no limitation on how much you can be healed to.</p><p></p><p>So say for example, Dave the Fighter is hit by the giant rock of a giant ape who crits for 53 damage, bringing him to -27. At the start of his next turn, he rolls a d10+3 and gets 8. If he continues rolling like this, he will die at the start of round 4.</p><p></p><p>However, Betty the Cleric makes her way to him and heals him for 16 with a Cure Wounds. Now he's at -3. At the start of the following turn, no matter what he rolls, he's now at 1 hit point and regains consciousness.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9218164, member: 6877472"] Ok, here's a thought. Get rid of healing from zero and death saves. Track all damage taken after hitting 0 hit points. At the start of each turn that you are "dying", you can spend a healing surge to regain hit points, to a maximum of 1 hit point, at which point you regain consciousness. However, if, on the fourth round of "dying", if you are still at 0 or less hit points, you die. Outside healing has no limitation on how much you can be healed to. So say for example, Dave the Fighter is hit by the giant rock of a giant ape who crits for 53 damage, bringing him to -27. At the start of his next turn, he rolls a d10+3 and gets 8. If he continues rolling like this, he will die at the start of round 4. However, Betty the Cleric makes her way to him and heals him for 16 with a Cure Wounds. Now he's at -3. At the start of the following turn, no matter what he rolls, he's now at 1 hit point and regains consciousness. [/QUOTE]
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Community
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How to buff healing, make it reliable and discourage whack-a-mole?
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