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How to Build Indiana Jones
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<blockquote data-quote="Krakenspire" data-source="post: 6729708" data-attributes="member: 6787754"><p>Who doesn't love <s>Indie</s> Indy? No not the music but the character from such beloved movies as Raiders of the Lost Ark, Temple of Doom, The Last Crusade and <s>The Crystal Skull</s>. So what are the features of an Indy type character and what would you use to make him? Here's my take.....</p><p></p><p>Race - Alternate Human.... seems to make the most sense as I think we need a good feat at the start to "flesh out" the characters unique skills</p><p></p><p>Class - I think Indie is a fighter with the right background. The reason I don't say rogue is because of his action surge type ability and the fact a rogue doesn't get a whip as a weapon option. Also Indie doesn't really backstab people...</p><p>Fighter gives him the use of the whip, the hand crossbow, swords and other fun stuff, second wind (very Indie option), action surge (another very Indie option), decent hit points. Take either defence or duelling as a fighting style.</p><p></p><p>Stats:</p><p></p><p>-using the standard array.....</p><p></p><p>Str: 12 - He's strong but not too strong as he seems to get beat up regularly by really strong guys (see RotLA fight scene at german airport), however he is passably athletic</p><p>Con: 13 - man is tough but more from an innate stubbornness of character than an ability to take a beating (second wind). He's always hurting and barely alive.</p><p>Dex: 14 - uses a whip and dodges traps.... yah dex is important</p><p>Int: 15 - very smart, history professor, knows lots of stuff about ancient ruins, understands political situations and figures out riddles. His investigative skills are very good. The man is alive because of his cleverness</p><p>Wis: 10 - I know what I'm going to do... pick a fight with Nazi's... yah not too wise. He gets ambushed relatively easily meaning his passive perception might not be that great. Most of his secret passage and trap discoveries come from his investigative abilities and reason.</p><p>Cha: 8 - needed a dump stat and this one is it. As much as we all love Indie he really rubs many people the wrong way, his dad, the government, Nazi's. His friends are few and even the women he gets hate him at some point in the relationship or are just using him for their evil plot. He can be a real jerk.</p><p></p><p>After the racial mods I end up with</p><p></p><p>Str: 13</p><p>Con: 13</p><p>Dex: 15</p><p>Int: 15</p><p>Wis: 10</p><p>Cha: 8</p><p></p><p>The feat for him is going to be Dungeon Delver... giving him advantage on finding and detecting secret doors, trap evasion awesomeness. Lucky is also an option... as the man has a horseshoe up his butt.</p><p></p><p>Now for background. I pick Sage as the man is a University Professor. This gives him the researcher ability which meshes well with his character.</p><p></p><p>Skills are : Religion (change from Arcana with DM permission) and History from Sage, Athletics and Perception from fighter, Investigation from Human.</p><p></p><p>Give the guy studded leather armour, hand crossbow, a whip and the classic hat and Indiana is ready for the table top!</p></blockquote><p></p>
[QUOTE="Krakenspire, post: 6729708, member: 6787754"] Who doesn't love [s]Indie[/s] Indy? No not the music but the character from such beloved movies as Raiders of the Lost Ark, Temple of Doom, The Last Crusade and [s]The Crystal Skull[/s]. So what are the features of an Indy type character and what would you use to make him? Here's my take..... Race - Alternate Human.... seems to make the most sense as I think we need a good feat at the start to "flesh out" the characters unique skills Class - I think Indie is a fighter with the right background. The reason I don't say rogue is because of his action surge type ability and the fact a rogue doesn't get a whip as a weapon option. Also Indie doesn't really backstab people... Fighter gives him the use of the whip, the hand crossbow, swords and other fun stuff, second wind (very Indie option), action surge (another very Indie option), decent hit points. Take either defence or duelling as a fighting style. Stats: -using the standard array..... Str: 12 - He's strong but not too strong as he seems to get beat up regularly by really strong guys (see RotLA fight scene at german airport), however he is passably athletic Con: 13 - man is tough but more from an innate stubbornness of character than an ability to take a beating (second wind). He's always hurting and barely alive. Dex: 14 - uses a whip and dodges traps.... yah dex is important Int: 15 - very smart, history professor, knows lots of stuff about ancient ruins, understands political situations and figures out riddles. His investigative skills are very good. The man is alive because of his cleverness Wis: 10 - I know what I'm going to do... pick a fight with Nazi's... yah not too wise. He gets ambushed relatively easily meaning his passive perception might not be that great. Most of his secret passage and trap discoveries come from his investigative abilities and reason. Cha: 8 - needed a dump stat and this one is it. As much as we all love Indie he really rubs many people the wrong way, his dad, the government, Nazi's. His friends are few and even the women he gets hate him at some point in the relationship or are just using him for their evil plot. He can be a real jerk. After the racial mods I end up with Str: 13 Con: 13 Dex: 15 Int: 15 Wis: 10 Cha: 8 The feat for him is going to be Dungeon Delver... giving him advantage on finding and detecting secret doors, trap evasion awesomeness. Lucky is also an option... as the man has a horseshoe up his butt. Now for background. I pick Sage as the man is a University Professor. This gives him the researcher ability which meshes well with his character. Skills are : Religion (change from Arcana with DM permission) and History from Sage, Athletics and Perception from fighter, Investigation from Human. Give the guy studded leather armour, hand crossbow, a whip and the classic hat and Indiana is ready for the table top! [/QUOTE]
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