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How to consolidate a 4e and a Pathfinder game?
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<blockquote data-quote="ghaladen" data-source="post: 6017498" data-attributes="member: 92198"><p>So here's the issue. Come January, I'll be going back to school part-time. Couple that with working full-time, plus girlfriend and video games, and that spells less time for the tabletop gaming. Currently I'm running a 4th Edition game every other Friday, and a Pathfinder game every Saturday. Both take place in my homebrew world, just at different time periods. Right now the character lineup looks as follows</p><p></p><p><u>Friday 4e</u></p><p>Human Bard</p><p>Eladrin Swordmage</p><p>Eladrin Bladesinger (kind of a fighter/wizard combo, from Neverwinter book)</p><p>Human Warpriest</p><p>Human Monk</p><p></p><p><u>Pathfinder</u></p><p>Human Cloistered Cleric</p><p>Human Gunslinger</p><p>Elven Spellslinger (a wizard with a gun)</p><p></p><p>As you can tell from the two groups, I don't share the sentiment that 4e is better or Pathfinder is better. IMO both games are fantastic and fun. Also the monk may be dropping out soon due to this real life thing, so that may lower us down to 7.</p><p></p><p>Also, both groups are incredibly roleplay heavy, so the whole argument that 4e is all about combat and the two won't mix is null and void as well.</p><p></p><p>Now the question is, what system do I use to provide a happy compromise?</p><p>Minis or no minis is not a big deal. Given the fact that there's potentially 7 people means I'll probably put them away to increase the speed of combat. </p><p></p><p>D&D Next keeps saying modularity, but I see no plans on powers in 5e, plus it doesn't have all the classes I need yet, so that's a no go as well. </p><p></p><p>People have mentioned 13th Age to me, but once again it's not out yet and doesn't have as much in the way of classes to suit all tastes. </p><p></p><p>So the obvious seems to be mix the two, but that in itself seems like a mess. I'd have to either tone down the power output of the 4e classes, or have the Pathfinder characters at higher levels. Plus there's XP, some classes have healing surges, shifting vs 5 foot stepping, etc. Does death occur at negative Con or negative Bloodied? Does a PF's channel positive not affect 4e characters to balance not having surges?</p><p></p><p>Or do I just simply throw them both in battle and whatever type character you use determines which rules you follow. Seems rather chaotic, but I've done worse. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Anyway, ideas are greatly appreciated.</p></blockquote><p></p>
[QUOTE="ghaladen, post: 6017498, member: 92198"] So here's the issue. Come January, I'll be going back to school part-time. Couple that with working full-time, plus girlfriend and video games, and that spells less time for the tabletop gaming. Currently I'm running a 4th Edition game every other Friday, and a Pathfinder game every Saturday. Both take place in my homebrew world, just at different time periods. Right now the character lineup looks as follows [U]Friday 4e[/U] Human Bard Eladrin Swordmage Eladrin Bladesinger (kind of a fighter/wizard combo, from Neverwinter book) Human Warpriest Human Monk [U]Pathfinder[/U] Human Cloistered Cleric Human Gunslinger Elven Spellslinger (a wizard with a gun) As you can tell from the two groups, I don't share the sentiment that 4e is better or Pathfinder is better. IMO both games are fantastic and fun. Also the monk may be dropping out soon due to this real life thing, so that may lower us down to 7. Also, both groups are incredibly roleplay heavy, so the whole argument that 4e is all about combat and the two won't mix is null and void as well. Now the question is, what system do I use to provide a happy compromise? Minis or no minis is not a big deal. Given the fact that there's potentially 7 people means I'll probably put them away to increase the speed of combat. D&D Next keeps saying modularity, but I see no plans on powers in 5e, plus it doesn't have all the classes I need yet, so that's a no go as well. People have mentioned 13th Age to me, but once again it's not out yet and doesn't have as much in the way of classes to suit all tastes. So the obvious seems to be mix the two, but that in itself seems like a mess. I'd have to either tone down the power output of the 4e classes, or have the Pathfinder characters at higher levels. Plus there's XP, some classes have healing surges, shifting vs 5 foot stepping, etc. Does death occur at negative Con or negative Bloodied? Does a PF's channel positive not affect 4e characters to balance not having surges? Or do I just simply throw them both in battle and whatever type character you use determines which rules you follow. Seems rather chaotic, but I've done worse. :) Anyway, ideas are greatly appreciated. [/QUOTE]
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