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How to consolidate a 4e and a Pathfinder game?
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<blockquote data-quote="Quickleaf" data-source="post: 6017546" data-attributes="member: 20323"><p>[MENTION=92198]ghaladen[/MENTION] I did a comparison of a PF ranger and a 4e ranger at 10th level, and IIRC their attack, defenses, skills, and hit point were very close. I don't think the maths are that far off, so it's stuff like healing surges that might be problematic. As [MENTION=52734]Stormonu[/MENTION] says 4e is easier to prep home brew stuff...OTOH your two gunslinger-type PF characters don't have any equivalents in 4e. So I say make an unholy love child of the two and just go for it!</p><p></p><p>Further thoughts...</p><p></p><p>I'd only use XP as an aid when building encounters (if that), and just level the PCs when it suits your story or at every X number of sessions.</p><p></p><p>Give the PF characters healing surges, so they can benefit from the warpriest and bard's powers. Alternately, you could get rid of healing surges altogether and ignore any references to them in 4e - that might feel a bit harsh to the 4e players though.</p><p></p><p>Use the 4e rules for shifting (it takes a move action). Really they're very very similar to 5 ft stepping, just more spelled out.</p><p></p><p>Choose a death point that suits your play style best. Personally I'd go with negative bloodied.</p><p></p><p>With the cloistered cleric's Challen Positive Energy, I'd make it require the recipient spend a healing surge to benefit from it. Otherwise keep it the same.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6017546, member: 20323"] [MENTION=92198]ghaladen[/MENTION] I did a comparison of a PF ranger and a 4e ranger at 10th level, and IIRC their attack, defenses, skills, and hit point were very close. I don't think the maths are that far off, so it's stuff like healing surges that might be problematic. As [MENTION=52734]Stormonu[/MENTION] says 4e is easier to prep home brew stuff...OTOH your two gunslinger-type PF characters don't have any equivalents in 4e. So I say make an unholy love child of the two and just go for it! Further thoughts... I'd only use XP as an aid when building encounters (if that), and just level the PCs when it suits your story or at every X number of sessions. Give the PF characters healing surges, so they can benefit from the warpriest and bard's powers. Alternately, you could get rid of healing surges altogether and ignore any references to them in 4e - that might feel a bit harsh to the 4e players though. Use the 4e rules for shifting (it takes a move action). Really they're very very similar to 5 ft stepping, just more spelled out. Choose a death point that suits your play style best. Personally I'd go with negative bloodied. With the cloistered cleric's Challen Positive Energy, I'd make it require the recipient spend a healing surge to benefit from it. Otherwise keep it the same. [/QUOTE]
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How to consolidate a 4e and a Pathfinder game?
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