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<blockquote data-quote="Laurefindel" data-source="post: 7453582" data-attributes="member: 67296"><p>Without offending the psionic-is-not-magic! crowd, the problem of converting high fantasy D&D to a darker sword and sorcery setting like Darksun isn't too much the ability to cast spells, or having spell slots; its the spell lists themselves.</p><p></p><p>Many D&D spells can easily be flavoured as psionic powers, and in the absence of a psion or a mystic class, classes like the bard, ranger and paladin (and arcane trickster and eldritch knight) readily serve as psionic user classes. Use the spell point variant for a more AD&D 2e psionic feel.</p><p></p><p>We started a Darksun game a while ago and I wanted to play a psionicist, and the bard provided a good platform for it. Take vicious mockery and rename "ego whip" and it already feels Darksun-y. Although we didn't get that far, you could easily cull and mix 5e D&D spells in a psionic spell list for bards, rangers, paladins, or even warlock, to select from.</p><p></p><p>Just like Darksun's designers weren't afraid to dramatically alter the fluff of 2e AD&D classes, we shouldn't be afraid to reflavour existing classes fluff while keeping the mechanics of the class itself. A <s>paladin</s> soul knife psionic-warrior enhancing its blades with psychic energy, healing powers and a knack for resisting diseases? Sounds cool to me.</p><p></p><p>TL;DR: classes as chassis work perfectly for Darksun. Change fluff and spell lists (and if you really want to go that far, make class archetypes) and transform your vanilla D&D to Darksun-flavoured goodness.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7453582, member: 67296"] Without offending the psionic-is-not-magic! crowd, the problem of converting high fantasy D&D to a darker sword and sorcery setting like Darksun isn't too much the ability to cast spells, or having spell slots; its the spell lists themselves. Many D&D spells can easily be flavoured as psionic powers, and in the absence of a psion or a mystic class, classes like the bard, ranger and paladin (and arcane trickster and eldritch knight) readily serve as psionic user classes. Use the spell point variant for a more AD&D 2e psionic feel. We started a Darksun game a while ago and I wanted to play a psionicist, and the bard provided a good platform for it. Take vicious mockery and rename "ego whip" and it already feels Darksun-y. Although we didn't get that far, you could easily cull and mix 5e D&D spells in a psionic spell list for bards, rangers, paladins, or even warlock, to select from. Just like Darksun's designers weren't afraid to dramatically alter the fluff of 2e AD&D classes, we shouldn't be afraid to reflavour existing classes fluff while keeping the mechanics of the class itself. A [s]paladin[/s] soul knife psionic-warrior enhancing its blades with psychic energy, healing powers and a knack for resisting diseases? Sounds cool to me. TL;DR: classes as chassis work perfectly for Darksun. Change fluff and spell lists (and if you really want to go that far, make class archetypes) and transform your vanilla D&D to Darksun-flavoured goodness. [/QUOTE]
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