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How to Deal Uber Damage
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<blockquote data-quote="Darrius_Adler" data-source="post: 6447743" data-attributes="member: 18288"><p>Keep this thread going, it is helping me write the house rules for my future games. Adjustments I plan to make so far:</p><p></p><p><strong>House Rules for Classes</strong></p><p></p><p>Rogue (Arcane Trickster)</p><p>For the purposes of Sneak Attack, Cantrips are counted as Ranged Weapon attacks if they require an attack roll to hit.</p><p></p><p><strong>Multiclass House Rules:</strong></p><p></p><p>In order to multiclass you must meet the stat requirements for ALL classes you possess.</p><p></p><p>Fighter Action Surge Feature: Only allows for attacks/actions granted by the fighter class and the attached archtypes.</p><p></p><p>Sorcerer Metamagic Feature: This feature only functions on spells from the base Sorcerer Spell List.</p><p></p><p></p><p><strong>Altered Feat List:</strong></p><p></p><p>Great Weapon Master </p><p>(Second feature is replaced as below)</p><p>* Once per Turn you may make a melee heavy weapon attack with a -5 penalty to hit. If the attack hits, it deals an extra +10 damage</p><p></p><p>Sharpshooter</p><p>(Third feature is replaced as below)</p><p>* Once per Turn you may make a ranged weapon attack with a -5 penalty to hit. If the attack hits, it deals an extra +10 damage</p></blockquote><p></p>
[QUOTE="Darrius_Adler, post: 6447743, member: 18288"] Keep this thread going, it is helping me write the house rules for my future games. Adjustments I plan to make so far: [B]House Rules for Classes[/B] Rogue (Arcane Trickster) For the purposes of Sneak Attack, Cantrips are counted as Ranged Weapon attacks if they require an attack roll to hit. [B]Multiclass House Rules:[/B] In order to multiclass you must meet the stat requirements for ALL classes you possess. Fighter Action Surge Feature: Only allows for attacks/actions granted by the fighter class and the attached archtypes. Sorcerer Metamagic Feature: This feature only functions on spells from the base Sorcerer Spell List. [B]Altered Feat List:[/B] Great Weapon Master (Second feature is replaced as below) * Once per Turn you may make a melee heavy weapon attack with a -5 penalty to hit. If the attack hits, it deals an extra +10 damage Sharpshooter (Third feature is replaced as below) * Once per Turn you may make a ranged weapon attack with a -5 penalty to hit. If the attack hits, it deals an extra +10 damage [/QUOTE]
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